If Only There Were a Tiny Adventures Pro Tour…
michaelj | December 17, 2008 | 10:07 pmGetting the friends list #1 in Encounter Percentage was pretty hard with Will Price of Progress posting such a strong percentage, but the #1 on the global leader board… I thought it was impossible because of all the failed Ironman players. But nothing is impossible for a Halfling with a Dancing Shiv!
It looks like I peaked
Here are my suggestions:
1) Play Halfling Rogue (I have played DI Halfling Rogue and Human Rogue, and Halfling Rogue always seems to be better).
2) Pass the Shiv. I passed the Mithral Coat so many times, admittedly with some nice results, but this breakout finish was with the Shiv (per the character’s name).
3) Use potions aggressively. I didn’t use a single healing potion on ShivAn Draggin. I only k-o’d one time. It probably sounds stupid / greedy considering the insane Encounter Percentage but I didn’t realize I was going to retire and I had a Prismatic Elixir LEFT. Really, don’t ever think about “wasting” potions on early dungeons. Just use them. You will have enough if you are doubling up gold as a Rogue and passing gold, etc.
4) Maximize your Encounters in Forest. Rogues kick butt in Forests if you have the Shiv or the Mithral Coat. Use Quick Fingers and Pick Pockets in the Forest every single time. If you can’t pay close attention, use Quick Fingers and Pick Pockets at the beginning of every Tiny Adventure.
Everyone keep playing and supporting Tiny Adventures. It’s great!
LOVE
MIKE




Go Tiny Adventures. It’s surprisingly addictive
86%!?! That’s RIDICULOUS!
I’m on holydays tomorrow and I’m star to play Tiny Adventures but I’m playing with Semi Elf Paladin
Sorry to be out of the loop here but what is tiny adventures?
Good god. 86.4% I’m lucky to crack 60%… then again, I suppose there is a big difference between gen 7 and gen 124305848732.
HAve to agree though, the tiny adventures are unbelieveably addictive.
86.43%? Pretty impressive. I got up to 66% on my third generation character and am looking to do better the fourth time around. I’ll give Halfling rogue a shot on the next go round and see how much that bumps me up.
@JMGH
I played one for my Gen 4 character and held the friends list encounter % record for quite a while. However knowing what we know now, I would not play him. If you have Axe of the Dwarfish Lords you are much better off with Dwarf Fighter or Human Warlord if you want someone who straps on heavy chunks of metal. The Fighter ability is way stronger than the Paladin ability in my opinion.
@Norm Huelsman
http://fivewithflores.com/2008/10/dungeons-dragons-tiny-adventures/
@esternaefil
However I have a Human Rogue right now who is getting about the same rolls and she’s only about 66%. Halfling Rogue >>> Human Rogue I fear.
You don’t get much percentage bonus for this high of gen (though the gold can be useful very early). Like I said before I held the local encounter percentage for quite a while with a Gen 4 Paladin. Encounter percentage is all about controlling the field of battle. But very good to great is a combination of lots of stuff, and I think my most recent guy was also a little lucky on what was showing up in the shop to buy
Dyre42
If you just look at the friends list retired encounter percentage leader board (don’t bother looking at the global… Other than me it’s mostly failed Ironman players), you’ll see that the leaders are mostly good players playing Rogue. Rogue is the best for a couple of reasons 1) Rogue ability is actually +Dex, 2) Dex is +Dex, +ATK, and +AC for a Rogue, 3) two of the three best pass down items give a significant Dex bonus (Shiv and Mithral Coat). If you look at a character like Wizard, they can leverage Int the same way Rogues can leverage Dex, but they have nothing comparable to Shiv or Mithral Coat to pass down; moreover their class ability is only +ATK, not +AC… Rogues are that much more effective in Forest (ditto on Warlock for +Cha, though Cha is obviously much weaker than DEX or INT for our purposes). Now consider the first ability on Warlord. It’s utterly useless by comparison… +Str is only +Str whereas when a Rogue uses his +Dex, he is getting +Dex, +ATK, AND +AC. Triple efficiency basically.
Also try to avoid using Healing potions. When I first started playing I used a lot of those but you can use potions to just crush Encounters, then you don’t have to gain HP because you never lost them in the first place (I tried to explain this to Becker once and I don’t think he agreed).
Thanks for your support everybody. Norm Huelsman, go start playing Tiny Adventures!!!
“Encounter percentage is all about controlling the field of battle. ”
Can we get Who’s the Beatdown for Tiny Adventures please?
Also 86% is ridiculous.
I don’t secondarily agree with your potion theory. Sure chugging a Potion of Reflexes before going through a Forest or the last 2 encounters on Cult of the Lizard God will cinch your win but most of the potions last for 4 rounds and you have about a 1/3 to 1/2 chance of running into an encounter that doesn’t match the 2 most common checks. And even if you do get the appropriate check the potions adds +2 or +3 at best. That’s not to say you shouldn’t use Buffing potions but using them in place of Healing potions would lead you to disaster in most cases. A big congrats on your accomplishment but in Magic terms you got lucky and avoided your bad match ups, You didn’t break the format. This is a good time to add that anyone who is going for high score should play Gen 11 Female Warlock and use Dark One’s Own Luck on the final 3 encounters and props to Mike for mentioning the best speed runner will be a gen 11 Fighter using Bull Rush every adventure.
For those of you who don’t know, Edward M is a Tiny Adventures savant. I am pretty sure he is one of the strongest players in the world (he has a character with 3:16:13 career length, 28,155 final score, and 72.95% Encounter Percentage, or #1, #1, #10 on my friends list leader board). You should probably listen to him.
Apparently we disagree on potions strategy though! At this point I’m willing to get killed on some adventures (I used to be very conservative and never get killed) to try to strive for high Encounter Percentage. However the Warlock strat is new to me (we just invented Fighter speed strategy this week, though it might already be active in other groups), so I don’t know if my strategy applies to Warlock.
I do OK with the healing potions, but have trie dto be more agressive in the buff potions per mike’s reccomendation. I did recently finish with a 74.68 win percentage, just behind mike on my retired friends board and his ridiculous 86 percent, but witha ranger (only one on the list lol). I passed the god axe until then, but since I have been passing the coat, i cannot win a thing, and am begging to get a new god axe so I can post a reasonable number again.
Hey, this is off topic, but since this is the most recent thread, I was just wondering what your/everyone’s thoughts are on the reprinting of Gaea’s Might in conflux as Might of Alara? It is of course an unofficial spoiler, but one that I think will have an immediate impact on extended, and depending on the set of rare lands in 11th edition could have a huge impact on type 2 as well. We could very easily be seeing a new dawn of zoo decks across formats.
Thoughts?
[...] Hopefully they will finally fix the leaderboards so this becomes true again: [Remember When I was #1 in the World?] [...]