Happy New Year! Now Help Me Whine
michaelj | January 1, 2009 | 3:46 pmThis is a quick request to help a brother out to any of the listeners / readers out there who play Dungeons & Dragons Tiny Adventures.
The Global Leaderboards were originally designed to measure how fast it takes to get to Level 11 (read the FAQ). However the Encounter Percentage Leaderboard and especially the Career Length Leaderboard have been marred for months with failed Ironman players.
Basically you can set your guy to Ironman and try to die permanently as quickly as possible. The game reads this failure as “retirement” because you are not allowed to continue playing, so it slots these failed Ironman players on the Leaderboards if they die quickly enough and can even displace the top Encounter Percentage players by suiciding after you win a few encoutners (it really helps if you just reset until you can buy a Belt of Sacrifice so you can spontaneously cost yourself 10 HP). So if you can choose Wizard (lowest hit points) and then go into a Dungeon where you will die in one or two hits, congratulations, you beat out players like McGee who play with brilliant speed to try to ACTUALLY WIN THE GAME in less than three days (amazing, by the way).
Obviously I have a vested interest seeing as I was the former (as of yesterday) #1 Encounter Percentage player… But there is literally one guy who suicides all day and is scumming up both the Career Length and Encounter Percentage Leaderboards, ruining them for every player.
So if anyone else out there thinks the Leaderboards should be set to reflect what they were orignally intended to reflect - actual career performance to get to 11th Level and not who can play the worst game of Tiny Adventures, please comment here and join your voices to my post on the Tiny Adventures forum on Facebook (”Who else thinks they should remove Ironman failures from the Leaderboards?”).
It wasn’t long ago that I thought Will Price of Progress’s 76.41% was nigh-unbeatable… but it inspired me to try. I would love nothing else than to be beaten fair and square (another invitation to try better). This seems like a very simple fix for WotC to put in, which would make a whole lot of people happier and annoy only the 1-2 people whose entire goal on the game seems to be to ruin the Leaderboard stats.
Thanks for listening to this rant and please speak up if you agree.
–michaelj
PS They should probably change the Day:Hour:Minute settings to three digits instead of just two. The #1 and #2 players just waited until they hit 100 days so that they could win in 00:00:00. I really want to see how quickly we can beat the game and these loopholes are ruining the experience in my opinion.



[...] By the way I wrote a similarly whining post over at Top8Magic. Gotta get all my peeps lined [...]
I’m a mite confused. There’s this game…note that it’s a game …that involves rolling dice. And you’re upset because you can’t be the “Flores Grand Arbiter Flores” of random outcomes?
I think you’ve missed the point of Tiny Adventures, Mike. :\
Also, if you really must get back your #1 spot - why can’t you just remove the ruining-guy from your friends list?
He isn’t on my friends list! This is the global leaderboard!
Tiny Adventures isn’t just rolling dice. There is a lot of skill, planning, and strategy to it. Like in my last adventure before retiring my Male Swordmage, I had two consecutive Attack Bonus checks with difficulty 32; I rolled a 1 on both of them. One I got, one I missed by one. I wasn’t paying attention and I had to switch on a different headgear for the terrain.
I realize not everyone is into this level of micromanagement, but I happened to be up working on a video at the time.
Anyway, the Leaderboards are designed for Level 11 players, and the Ironman players are just a bug. So in sum, please go say you agree with me on the Tiny Adventures forum. Thanks in advance