Podcast: Zvi and M10 Part 3
Matt Wang | June 16, 2009 | 2:56 amThe Zvi, Will “Price of Progress” and Matt Wang discuss M10
The Zvi, Will “Price of Progress” and Matt Wang discuss M10
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Re: putting all damage on the stack:
Firstly, combat damage is a special type of damage, so it;s a special condition, so there is a reason why it was treated differently (see: http://is.gd/13Qi8 )
However, if you decided you wanted to treat all damage the same way, which would introduce the concept of the stack earlier in the teaching mechanism, then you could indeed have the Bolt and the damage from it stack.
60 odd % of the time people would just do it as they do now, and a lot of the time people would just say “k, my creature takes the 3″ meaning we could bypass BOTH stack events, so it would have little bearing.
Some people would complain it was adding extra nonsense to the rules, but their would have been much less of an outcry from WotC announcing that idea than them announcing what they DID announce, and I think that would be a sensible idea.
I’d consider just forking the rules and playing, but one of the few members of our play group plays FNM and prerelease things at his uni, so we can;t really expect him to play two different sets of rules. :/
Anyway, /long-comment
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I’m sure I’m not the first to pose the question and really at this point it’s moot, but I was listening to this podcast and had anidea about how I would have changed the rules to make them more intuitive.
I think the really thing that new players scratch their heads at is the fact that creatures who are no longer in play still get to deal their damage. If you removed this and made a little shift in an action window it would leave you with creatures not dealing their combat damage from the graveyard.
Adding this rule: Only creatures still in play deal combat damage.
Then saying combat doesn’t use the stack but there is an action window just after damage is assigned. This follows the general rules because there is an action window before attackers are declared, and there is an action window after attackers assigned. The same is true for blocker so then assigning damage would work the same. You get a window before damage is declared and a window after it is assigned but then combat damage doesn’t use the stack and only creatures in play after both players pass priority get to deal their combat damage.
I think this would make most sense, but I know that it’s a bit late now.