Zendikar by Kard: Getting Under the Hood of Lotus Cobra
bdm | September 18, 2009 | 9:59 pmWhen Mike and sat down to podcast about spoiled Zendikar cards the other night we spent a disproportionate amount of time talking about Lotus Cobra — a card that we both felt is sure to be one of the most coveted rares in the set — which would not get revealed until midnight the next day in Mike’s column. While we recorded our Zendikasts, which would go up shortly after Mike’s preview on the mothership, we teased the card on Twitter and Facebook where I said that the card was the first card to leap this far off of a spoiler list at me since I got an advance peek at Mind’s Desire.

There has been some backlash to the level of hyperbole around the card but everyone seems to agree that the card itself is awesome. Not everyone agrees with Mike’s position that Lotus Cobra is not only comparable to but exceeds other all-star 2-drops such as Meddling Mage or Dark Confidant. Understandable. At this point and time we have no frame of reference for how good this card could be when it has as many miles on it as those previously mentioned all-stars. Having done a small amount of testing with the card in the past few days I can confidently say that playing with this card feels unlike any other card I have played with before. Yes it dies to Doom Blade… and Lightning Bolt…and Path to Exile…and Volcanic Fallout but what happens if it lives.
Here is the updated version of Ob Obv — a deck that attempts to win with Ob Nixilis, the Fallen and Warp World — that I have been playing with that includes Lotus Cobra.
Ob Obv.2
4 Lotus Cobra
4 Rampaging Baloth
4 Siege-Gang Commander
4 Ob Nixilis, the Fallen
4 Elvish Visionary
4 Khalni Heart Expedition
3 Oracle of Mul Daya
4 Trace of Abundance
4 Warp World
4 Green-Black fetch land
4 Scalding Tarn
2 Misty Rainforest
7 Forest
7 Mountain
1 Swamp
The deck remains quite raw but is still capable of powering out Warp Worlds with the number of permanents approaching the mid-teens. The combination of ob Nixilis and Warp World is definitely powerful and with Lotus Cobra you just get there that much faster. Whenever you play a fetch land you end up with three mana in your pool — basically a free Dark Ritual for up to three colors of your choice. When you fetch a Trace of Abundance is essentially a free permanent that enchants the land you search up. Even lands that come into play tapped like the ones that you search up with the Heart Expedition are productive members of your mana pool when the Lotus Cobra is hanging around.
Mike and I were talking about the card again today and I posited a scenario where you are playing green black and lead off with a Duress for that pesky Lightning Bolt and, with the coast clear, follow up with Lotus Cobra. Your opponent fails to top deck a removal spell — or, you know, isn’t playing a deck with a lot of spot removal and is planning on Day of Judgement — and you untap to play a fetch land, fetch, Harrow that land away and tap six mana for Mind Shatter for 4. Seems good, right?
“I am not impressed with that,” said Mike, who has been talking about third turn Violent Ultimatums. “Isn’t Identity Crisis still in Standard for another year? That would be impressive.”
Third. Turn. Identity. Crisis.
That doesn’t even seem that far fetched to me. Then again the third turn Ultimatum did not seem that far fetched in the first place. I know I am regularly making Siege-Gang Commanders on turn three with little more than a Lotus Cobra and a fetch land to power it out. By the time Cobra rotates out of Standard I don’t know where it will rank among 2-drops all time but I am pretty confident it is a card that will have had an impact on the format even if that just means everyone plays 4 Lightning Bolt and 4 Doom Blade for the next 2 years.



Can you search for an article when Rofellos was just spoiled or was out? to match the hype if was the same. I think you can find it.
I remember Rofellos being something of a big deal when he was spoiled. I built a lot of decks with him when he came out too. I even use a sleeved Rofellos as a bookmark to this day. Turn three Plow Unders were lotsa fun…for me.
Why the expeditions in warp world? I don’t think they trigger off a warps lands, because enchantments come into play after(or does this still all trigger?)
as for the cobra, I’m more frustrated than excited. I thought they were avoiding printing obviously chase rates in mythic. Smells like the first $50+ card for new standard
The Expeditions are basically there to help you get enough perms into play for meaningful Warps.
[...] He writes: The deck remains quite raw but is still capable of powering out Warp Worlds with the number of permanents approaching the mid-teens. The combination of ob Nixilis and Warp World is definitely powerful and with Lotus Cobra you just get there that much faster. Whenever you play a fetch land you end up with three mana in your pool — basically a free Dark Ritual for up to three colors of your choice. When you fetch a Trace of Abundance is essentially a free permanent that enchants the land you search up. Even lands that come into play tapped like the ones that you search up with the Heart Expedition are productive members of your mana pool when the Lotus Cobra is hanging around. [...]
this dies to doomblade.
THIS STORY HAS BEEN PLAGIARIZED TO MY WEBSITE. ,,,,,Summoned by MTG crapplefield.
Not really, but i’ve had a few drinks, and it seems funny,
Apoliges!
- Reeece
i don’t like exhibition much either. seems ultra slow. i like 4 oracles. seems like one of the best cards in the deck to me. if you play an extra land with one and then warp world and hit another one, i believe you just get to play another land, right? what about garruk? that card is capable of getting you more permanents and mana accelerating while also playing a more versatile role at times. (overrun siege gang hops to mind) this deck looks pretty cool.
@BK: The problem with Garruk is that he’s another dead card off of a Warp, since only the only cards put into play are creatures, lands, artifacts, and enchantments.
This deck is one of the reasons I’m excited for Zendikar
Thanks for sharing it BDM.
I have to admit, I also question the Expedition.
Yes, it’s cheap, but aren’t there enough 2 drops, and enough acceleration, to cast something like Bloodbraid Elf which can give you 2 permanents immediately?
The thing is, there is no plow under in standard or a card that costs 4 or 5 that really has the same or close impact , bloodbraid is not, or any planeswalker or baneslayer, siege-gang, etc. Cobra has a fundamental problem to be really good, it needs a card exactly like plow under to be a staple, if not, it just don’t do anything, ask yourself if you need it in your deck and why. You should be finding yourself playing not needed harrows maybe to grow up nacatls and knight of the reliquary. But a naya deck doesnt need to run 2/1 for 2 mana to play bloodbraid/vengeant/whatever turn 3 or harrow. In that case, bop/noble heirach or llanowar elves might do the same for 1. Wizards actually tests their cards before throwing them away. The only deck that I think might be good is jund aggro, just for play those cards mentioned above on turn 3 and nothing else.
And obviously all the decks with cards like 6+ cmc are in fantasy magic land. I tested (new t2) a naya aggro with harrow/knight/cobra and all kind of stuff and loses against 5cc. The only version I found myself winning vs 5cc was when I was playing great sable stags, and because of them, not the cobra. Sorry for double post.
Harrow shouldn’t be in there :\ try cutting that and seeing how you go.
Cobra isn’t a linear, it’s something that aids and increases your development. Case in point, Brian’s deck existed before Cobra in some form.
this also dies to lightning bolt.
I forgot to add my personal url, there it is, I hope BDM could test some stablished archetype vs a cobra deck in new t2 and then, post his thoughts about it.
I ran harrow because was doing a lot of things that the deck needed, you need 3-4 basics in play, and harrow does it, you need your knight of reliquarys be 4/4+ when play them to not die against bolt, and you need to play 3/3 wild nacatls, also was a nice combo with cobra and way to ramp up mana from 3 to 5 maybe to grow your pseudo tarmogoyfs (the ones for G) and stuff.
Well like I said the only deck I find cobra is medium abusable is in jund aggro. But when opponent plays putrid leech instead of cobra you are already behind in board position.
Zendikar by Kard: Getting Under the Hood of Lotus Cobra…
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yes we’ve all heard the argument it dies to this and that (but that goes for a lot of other critters) but like BDM said, what if it lives?
How about Farhaven Elf… some extra acceleration and would add a boost to both Balloths and Nixilis…
This deck looks fun, I’d probably try some birds for a one drop and some extra (much needed) speed. And maybe a Bloodbraid or two for something to engage opponents before the Warp
I don’t think this is a Lotus Cobra deck. This is a decent deck that happens to be broken if Cobra lives.
Hey, bdm could you please explain something to me. I was wondering since the lands and Ob Nix come in at the same time how can the “Landfall” ability activate? I’m just wondering lol sorry if I sound rather ignorant I was just wondering,
I think this is an amazing idea, but while I was playtesting I ran into an interesting situation. What exactly happens if you reveal two Ob Nixilis, the Fallens when you play Warp World? It is legendary, so when two of them come into play, they immediately go to the graveyard, and since creatures come into play *before* lands, this happens before any lands can trigger Landfall, right? Or am I missing something?
Further examination of Warp Worlds suggests that all artifact, creature, and land cards revealed come into play at the same time. If that is the case, then I am wrong. I’m really not sure though.
Anyone would have to agree that white green became extremely good with 4 lanowar elves that drop turn one boosting green mana advantage and then you drop turn two one plains and an akrasan squire and so on so forth until you get by turn 5 with 4 elves tap 9 mana and bam now you have Iona Shield of Emeria out. Another thing you could do to my opinion could be green white birds with harrow and rampant growth and throw in Emeria Angel now you have a shit load of one one birds that swing into your opponent; but the key to a deck like this is to run a little bit of stall till turn 5 so that you have a better chance of playing Iona. Something like pacism or journey to nowhere or oblivion ring. Zendikar more or less just made angels one of the most powerful creatures in the game.