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Zendikar by Kard: Warping Worlds with Ob Nixilis, The Fallen

bdm | September 16, 2009 | 6:30 pm

So I have spent a lot of time trumpeting the Baloth Woodcrasher in the face of overwhelming support for the Rampaging Baloth as the six-mana landfall creature of choice.  I still feel that in a straightforward landfall deck I would prefer the Woodcrasher to the Rampaging Baloth but there is another card that I think is waaaay more exciting than either of those two options. Last night, while podcasting with Mike about the spoiled Zendikar cards, I laid eyes on Ob Nixilis, the Fallen for the first time. I guess I was not paying attention earlier in the week or forgot to check someone’s column but I flat out missed this badass when talking about the various landfall creatures.

The demon pretty much kicks both of these cards in their rather  prodigious “toughnesses” with one of the best landfall abilities to date — killing your opponent. One fetch land may cost you one life but with Ob Nixilis on the board it will take your opponent from 20 to 14 and they will be staring down a 9/9 demon that cannot die to Terror-style removal (take that, Doom Blade guy!)

The landfall life loss from Ob Nixilis adds up very quickly and I started looking for ways to abuse it. Obviously Oracle of Mul Daya is going to let you create some pretty sick turns and Khalni Heart Expedition seems pretty saucy as well. What I like about the Expedition is that you can use the first one to fix/ramp out your Ob Nixilis and subsequent ones to abuse the landfall and maximize lifeloss.

I also started looking for other ways to spit out multiple lands. I was joking about phasing all my lands in and out with Taniwa when suddenly it occurred to me…Warp World. You could play the deck much like recent versions but you don’t need such a critical mass of permanents in order to hit four Bogarden Hellkites. Instead you need to Warp up one — maybe two — demon and then abuse all the lands you hit in the process. One Ob Nixilis and seven lands is game over as is two Ob Nixilis and four lands.

I became concerned about the legendary status of the demon but that fear was quickly assuaged by @the_sanch and others via Twitter who reminded me that everything still comes into play at the same time. Even though multiple copies of the demon will nuke each other out of existence they still have enough time to reach into your opponent’s chest, pull his or her heart out, and show it to them while it is still beating.

Here is a quick and dirty list that I markered up on the back of some crappy old commons and did a couple of test draws with. It is by no means anything approaching a polished list — the mana is way off, the creature mix need work, and we don’t know if there will be any super exciting cards that will fit into this deck coming out that have not been spoiled — but it already goldfishes quite nicely.

One rawer version of the list had Baloth Woodcrashers and Soul’s Fire so that you had another way to finish off your opponent’s but, ironically, I ended up with Ramapaging Baloth instead as it allows you to create a critical permanent mass before you play Warp World and gives you an impressive board position afterward.

Ob Obv
Suggested Deck for post-Zendikar Standard

4  Birds of Paradise
4  Ob Nixilis, the Fallen
4  Rampaging Baloth
4  Siege-Gang Commander
4  Oracle of Mul Daya
4  Khalni Heart Expidition
4  Rampant Growth
4  Trace of Abundance
4  Warp World
4  Green-Black fetch land
4  Scalding Tarn
2  Misty Rainforest
6  Forest
6  Mountain
2  Swamp
Sideboard:
4 Duress

The sideboard could easilly support blue cards but I suspect that this will go through far too many iterations to dig down that deep at this point beyond wanting to have Duress for decks that might run/sideboard Mindbreak Trap. It is something to start playing around with and I am sure it will evolve as the spoiler continues to rapidly unfold.


Categories
Decks, News, Strategery
Tags
bdm, landfall, Ob Nixilis the Fallen, Warp World, Zendikar
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31 responses

Paul | September 16, 2009 | 6:49 pm

This question has probably been answered elsewhere but … why have there been no podcasts recently?

bdm | September 16, 2009 | 7:11 pm

@Paul About 2+ hours of podcasts are going to be up tonight after midnight.

Stan | September 16, 2009 | 7:12 pm

perhaps playing more lands, and then as many fetches as you can fit. That way the fetches off set the fact that you have 30(?) lands for example, but when you warp, you have a better chance of hitting more lands for Ob so that it is a straight up kill?

Fenaris | September 16, 2009 | 7:35 pm

I’ve been working up an Ob Nix/Blaloth deck just on the pure ramp & landsearch abuse angle. Optimal situations strip 12+ life at a time at instant speed.

Knight of the Reliquary wants to make friends with the Demon very much.

Marcel | September 16, 2009 | 7:52 pm

Am I the only person for whom this site always seems to be broken? I can’t view the last post or any previous to that one.

Bjbrains | September 16, 2009 | 8:04 pm

Warp World looks like a hilariously viable deck post-rotation. It was almost there before, but it wasn’t an instant-win situation. Warp World Landfall (?) looks like it could be a lot more reliable at goldfishing.

Children's card games | September 16, 2009 | 8:51 pm

The Warp World mirror match is going to be hilarious.

Bighandsomepete | September 16, 2009 | 11:46 pm

Madrush cyclops might be worth a look, it’s already in your colours. Very excited to hear the podcasts, and stoked to see warp world decks getting a boost.

Kevin | September 17, 2009 | 1:23 am

Ahhh…. does anyone else think Warp Worlding into multiple Ob Nixilis, the Fallen to be a bad idea?

janDC | September 17, 2009 | 4:45 am

reading the article is tech.

Even though multiple copies of the demon will nuke each other out of existence they still have enough time to reach into your opponent’s chest, pull his or her heart out, and show it to them while it is still beating.

if the opponent can survive a warp world with multiple obs, he’s at a prettu high life total me thinks…

Stove | September 17, 2009 | 8:34 am

Double ob? No way, it just gives you twice as many triggers and then they die. so what, you get 2 obs and 3 lands… you just punched them in the face for 18. Lawl, 3 Obs if your lucky and like 3 lands… gah 27 dmg. # of OB x 3 x # of lands = damage output from WW.

AK | September 17, 2009 | 10:33 am

It’s time to add Lotus Cobra to this list!

Vitor | September 17, 2009 | 1:02 pm

Well, I like the idea since I’ve been playing WWR, the cascade bloodbraid elf / spellbreaker version but I don’t like the idea of the Kalhni… I don’t know, it seems long time rewarding, and a great boost for number of permanents. However on turn two I will have 3 spells to cast that get me land/mana. I would trade the baloths for the elf 4x, i would consider biuminous but that’s not a permanent. the elf will bring the ench, ramp, fertile with the blocker. However is a serious competitor on turn 4 with the oracle -> OMG!

And yes, this deck without the mulldrifter…. I don’t know…. if you don’t have a good hand, than is loose-loose for agrro.

On the other side, I don’t know what’s all the fuss about OB, of course its a major boost, beats the crap out of bogordan…

Kevin | September 17, 2009 | 1:57 pm

@Stove I’m not sure the interaction between Ob Nixilis and Warp World interact like that.

Warp World says each player puts ALL artifacts, creatures, then land (revealed this way) onto the battlefield. As soon as something enter the battlefield state-based effects are checked, and if multiple Ob Nixilis entered the battlefield the legendary rule would trigger and all the Ob Nixilis go to the graveyard. THEN all land enters the battlefield. Without Ob Nixilis on the battlefield his landfall ability wouldn’t trigger.

Running 4 Ob Nixilis’s doesn’t seem efficient. You might be better off running 2 Ob Nixilis and 2 Broodmate Dragons.

Godot | September 17, 2009 | 2:54 pm

Yeah, I don’t think Warp World and landfall actually work. I have a Warp World deck online, and I put a playset of Rootbound Crag into it thinking that they would always come into play untapped, but they don’t, they come into play tapped.

I would assume that ob nix and any other landfall cards would operate the same way…

coandco | September 17, 2009 | 2:55 pm

@Kevin — Two problems with your scenario: One, all artifacts, creatures, and land come into play literally simultaneously, and trigger off all of the other artifacts, creatures, and lands that are put into play. Two, state-based effects aren’t checked until someone would get priority, which doesn’t happen until after Warp World has finished resolving.

coandco | September 17, 2009 | 2:57 pm

@Godot — Rootbound Crag comes into play tapped because the ‘comes into play tapped’ thing is a replacement effect, not a triggered ability like Landfall. Landfall triggers off of a Warp for the same reason that two Soul Wardens entering play simultaneously will see each other.

Dochetwas | September 17, 2009 | 5:12 pm

@Kevin You should be sure, since it does.

State-based effects are checked whenever a player would receive priority. However, they aren’t checked during the resolution of a spell or an effect. SBEs will check after Warp World has resolved, after Ob has triggered, but before the triggers go on the stack, and put however many Obs you have (greater than 1, obv) into the graveyard.

Seriously, don’t just spout off your understanding of the rules - check how they actually work, sir.

Also, Rules Advisor status is crazy tech. :)

@BDM Have you considered Civic Wayfinder-esque Guy in the list over Rampant Growth? I’ve been playing a version of Warp World in T2 for a couple months & after flipping any non-permanent with WW, I always feel so sad inside. :) Seriously, though, it seems like it serves about the same purpose with the added side benefit of giving you a 2/2 for your trouble. Just my thoughts.

The deck seems saucy and awesome! I know what my other deck is going to be for FNM (aside from Vampires).

Kevin | September 17, 2009 | 5:50 pm

@Dochetwas Thanks for the ruling. lol…

So to clarify, what’s the end result?

Does your oppenent lose 3 life for each land that comes into play after Warp World has resolved?

Tekanan | September 17, 2009 | 8:21 pm

A warpworld deck needs 2 things to work in order to be competitive.

1) Card draw.
2) Mass removal as a reset button.

The first competitive build contains Harmonize, and Firespout (w/ Nucklavee recursions).

My previous recent incarnation covered point #1 in the face of Mulldrifters, however I found trouble covering up point #2. Without mass removals, Warpworld decks dies to aggro (kithkins were one of my worst matchups). While Caldera Hellion seems like an answer, Warp Worlding into it doesn’t sound like a good idea (albeit salvagable). Plus, based on recent T2, kithkins can just counteract this strategy by playing BFTs (which most still do play maindeck).

My solution was Thought Hemorrhage, extirpating out problem cards I face with pre/post warp world (i.e. token producers, baneslayer angels, etc). While still bad, it improves my matchup though.

IMO, find a way to cover points #1 & #2, and you’ve gotten yourself an Ob Obv deck. :)

Btw, can someone explain to me how landfall+Warp world works? Since all came into play at the same time, shouldn’t this not work? If it does, does this mean that if I warpworld into a flame-kin zealot (of narcobridge fame), all my creatures get +1/+1 and haste?

Robby | September 18, 2009 | 8:25 am

You guys for got to add 4 x Doom blade to the side board, so that you can combat OnlyOtherRelevantDeckInTheFormat.Dec and it’s Cobra menaces…

coandco | September 18, 2009 | 10:26 am

@Tekanan:
Here’s how Landfall + Warp works:

603.6a Enters-the-battlefield abilities trigger when a permanent enters the battlefield. These are written, “When [this object] enters the battlefield, . . . “ or “Whenever a [type] enters the battlefield, . . .” Each time an event puts one or more permanents onto the battlefield, all permanents on the battlefield (including the newcomers) are checked for any enters-the-battlefield triggers that match the event.

Due to this rule, permanents entering play simultaneously will trigger off one another. Thus, two Soul Wardens coming into play at the same time will net you two life instead of zero. When a Warp resolves, all creatures, lands, and artifacts are put into play simultaneously, and see each other coming in. Thus Ob Nixilis will see each and every land entering the battlefield, and trigger that many times.

Yes, if you Warp into a Flame-Kin Zealot, all your creatures will get +1/+1 and haste, but for an entirely different reason. When Flame-Kin Zealot enters the battlefield, it triggers an ability, which isn’t put on the stack until after Warp World has completely finished resolving. By the time that the triggered ability resolves, all your creatures are quite firmly in play, and you can stack your triggers so that it resolves after any other relevant abilities like those of Siege-Gang Commander or Broodmate Dragon.

Dochetwas | September 18, 2009 | 10:29 am

@Kevin Yes, assuming you only Warped into a single copy of Ob Nixilis.

@Tekanan Ah. My solution was playing Shriekmaw. Also, the deck has enough mana accel to play a Hellkite on like turn 5. It seems like those 2 combined gave me plenty of removal, as well as not f’ing over my reveals from WW.

And, as previously stated, even though they enter play at the same time, the ability “looks back in time” & sees that many lands came into play, which triggers landfall that many times. (and Flame-Kin Zealot works too, although I’m not sure why you wouldn’t think it would, since it just has an enters-the-battlefield ability, like all the rest of the cards Warp World decks have been running since forever.)

Anonymous | September 19, 2009 | 11:24 am

Warping into Caldera Hellion is fine, when multiple permanents comes into play at once, you choose the order they come into play, so Ob’s triggered ability and Caldera’s triggered ability goes on stack, you choose which one resolves first, so Ob’s survives.

Anonymous | September 19, 2009 | 3:28 pm

This is my list of Warp World, I still need to think on the sideboard.

// Lands
4 [ON] Wooded Foothills (I will replace this with the G/R Fetch land of Zendikar when its out)
2 [DDC] Swamp (4)
7 [MI] Mountain (2)
7 [DM] Forest (1)
4 [ON] Bloodstained Mire (I will replace this with the B/R Fetch land of Zendikar when its out)

// Creatures
4 [M10] Siege-Gang Commander
4 [ZEN] Ob Nixilis, the Fallen
4 [ZEN] Rampaging Baloths
4 [ARB] Bloodbraid Elf

// Spells
4 [10E] Warp World
4 [ARB] Trace of Abundance
4 [ZEN] Khalni Heart Expedition
4 [M10] Rampant Growth
4 [ZEN] Harrow

Khalni is really a master piece in this deck, it is king of mana boost ;).

Quick SB:

3 Thought Hemorrhage (Vs Thought Hemorrage, Mindbreak Trap, Archive Trap, Counters)
3 Silence (vs Counter deck)
1 Plains
1 Island
3 Negate (Vs Counter deck)
4 Duress (Mostly For Mindbreak Trap and Archive Trap).

I dont wanna run any non-basic lands besides fetch lands because Anathemancer is a b**** :)

Five With Flores » New Deck: Ho Ho Verdant Catacombs | October 23, 2009 | 12:42 am

[...] Grim Discovery 4 Ob Nixilis, the Fallen 2 Sorin [...]

Five With Flores » How to Play With Marsh Flats | October 31, 2009 | 12:51 am

[...] Grim Discovery 2 Mind Shatter 4 Ob Nixilis, the Fallen 2 Sorin [...]

Five With Flores » Update: Celestial Purge! | November 1, 2009 | 12:03 am

[...] Grim Discovery 4 Ob Nixilis, the Fallen 2 Sorin [...]

Tex | November 12, 2009 | 4:32 pm

You can’t use 2 Ob Effects, they are legendary, therefore kill each other when the 2nd comes into play. Even using Warp World, you have to pick the stack order in which the cards took place… so let’s say you say that your Ob get’s placed and you place the 2nd Ob after. Well u just killed them… Only if you place an Ob, then place 7 lands right after, can u instant-kill someone with that.

magic person | March 5, 2010 | 7:49 pm

@tex, u actually can since they nuke each other out AFTER warp world resolves but their landfall triggers before

james | March 8, 2010 | 2:07 pm

ive been running warp world in many different styles and i finallly hit on the perfect combination and its crazy what i can do with it. when landfall hit the scene warp world became epic. My warp world has the combination of 4 hellkites, 3 rampaging baloths, 3 avenger of zendikar, 2 ob nixilis, and 3 seige gangs not to mention the B.O.P’s, 4 lotus cobras my mana ramp is rediculous and and when i warp im usually set with about 20 pemanents first warp not to mention i can generally warp 4th or 5th turn and do it again that same turn. id put up my decklist but im pressed for time.

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