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Podcast: Victory Bacon!

Will Price | January 15, 2010 | 1:54 pm

Victory Bacon

Had the opportunity to meet up and podcast with Mike (Fivewithflores on twitter) and Kelly Reid of QuietSpeculation.com game (QuietsSpeculation on twitter). We were going to hit up Bon Chon for some fried chicken but the wait was 45, and I had given Mike and Kelly the wrong address, so instead we went to “the bacon place,” an excellent audible. Bacon was consumed, and we went across the street to Starbucks to record. Apologies for any background noise, we spent some time determining the quietest place to record but both the music and staff fluctuated in volume a bit while we were casting.

Assuming it is audible, the cast (i think) came out pretty spectacular. The topic: Mike’s Unified Theory of Magic.

What do you think of Mike’s ideas? Let us know in the comments.


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35 responses

Sean | January 15, 2010 | 2:46 pm

didn’t AJ Sacher already discuss this on tcgplayer a few months ago? does mike know about that kid?

michaelj | January 15, 2010 | 3:19 pm

@Sean
Could you post a link? I don’t regularly visit TCGPlayer

Michael | January 15, 2010 | 5:13 pm

So with your Knight, sometimes it will be worth more mana than you paid for it (it killed a Grizzly Bears and did some damage) and sometimes it will be worth less mana than you paid for it (oppo played better creatures and you ended up chumping with it). You weigh up all the pros and cons and end up with an average. Your theory is that if you can maximise the ratio of this average to the actual mana cost, you will do well.

Have I got that right? It seems that you’re no longer really talking about ‘mana’ at all but ‘card goodness’. You may have quantified it by equating it to mana but what you’re really saying is that “good cards are good”. On top of this, cards evaluate differently in different decks and in different metagames. So what you’re really really saying is that “a good deck for this event is a good deck for this event”.

I’m not trying to debunk your theory and think it’s very interesting that you’re putting real numbers behind what people generally do by instinct or experience. But I’m not sure this is as profound as you make out. It’s just what people have always been doing, seen from a different angle.

james | January 15, 2010 | 5:32 pm

oh, also. how come the file is a download and not just a stream? just curious. either way, thanks guys!

michaelj | January 15, 2010 | 5:39 pm

@james
Blame @sloppystack

Adam | January 15, 2010 | 7:17 pm

I think the articles Sean refers to are these:

The Theory of Stock Mana - http://magic.tcgplayer.com/db/article.asp?ID=8394

Stock Mana Revisited - http://magic.tcgplayer.com/db/print.asp?ID=8547

Nathan Wonder | January 15, 2010 | 7:26 pm

I wonder how valuable it would be to publish a non-extensive list of baseline effects and what their cost is. For example:

Destroy all creatures: 2WW
1/1 flier: U or W or…
3/3 trample: GG
Draw 3: 2UU

et cetera.

I know I would appreciate a discussion about how much these and other common effects should cost so I could better implement this theory into my deckbuilding and playing. Maybe it would be worth talking about on fivewithflores.com?

Jonathan | January 15, 2010 | 9:17 pm

@Sean

You are correct about AJ Sacher’s articles on what he calls “stock mana” being almost exactly the same general concept that Mike has come up with. Mike seems to have taken it further in terms of evaluations of individual cards but they are essentially the same theory. AJ even called it a ‘Unifying Theory’ and summed it up by saying “Cards are merely the tools with which you gain your advantage in total mana usage, aka stock mana.”

This sort of thing happens all the time where two people come up with the same idea despite never collaborating. If anything the fact that AJ Sacher came up with the same idea reinforces the validity of the theory from either side.

At any rate all that matters is the fact that the theory exists and enables us to become better at magic. Now we have to set out to explore as much of the new territory that this theory opens up as possible, the act of which is the real meat on offer here.

Jonathan | January 15, 2010 | 9:24 pm

@ michaelj

Here are the links to the two articles in question that AJ wrote for tcgplayer. Thanks for the podcast and your work on the unifying theory! =)

http://magic.tcgplayer.com/db/article.asp?ID=8394
http://magic.tcgplayer.com/db/article.asp?ID=8547

Five With Flores » From Archive Trap to Kitchen Finks | January 16, 2010 | 12:22 am

[...] For the most part I am trying to keep pace with the best cards / mana consumption theories that I am currently developing. I know I have touched on the best cards theory (up to and including the last post on Cruel Ultimatum), but if you want to check out what we have been calling the “Grand Unified Theory of Magic” … The pages have started to unfold over at Top 8 Magic. [...]

karl | January 16, 2010 | 8:22 am

I am very glad that this was posted before the pro tour.
i believe this is most likely the most important theory on how to play and consider magic that i have ever read.

Mike it only took you 17 years to solve magic.

thank you

Sean | January 16, 2010 | 9:51 am

thanks. i’m in germany right now and have slow internet so i didn’t feel like hunting for the article

Balthazar | January 16, 2010 | 10:14 am

I like the idea and it’s a great method for evaluating decks for a format and/or meta games. There might be areas where a bit more thought might be needed but it sounds promising to me.

OneEyedKing | January 16, 2010 | 4:11 pm

Your basketball evaluations are terrible lol. Lebron doesn’t have a ring for a reason, despite the fact that he’s played with about 6 allstars, and plays in the shallow East.
Your theory on rebounding is also shallow. The team that wins is generally the one with the most rebounds? What causes rebounds? Missed shots. So really, it’s not rebounds that cause wins, it’s an indicator that your opponent shot poorly. And obviously, if your opponent shoots worse than you, you win some large % of the time. Rebounding, in and of itself, does not mean anything.

My question regarding your mana evaluations is where does the “real” mana value come from? That part still seems supremely subjective. Is a 2/2 worth W or 1W or WW, and why? Because that’s what R&D has sometimes priced it at before? What does it cost to destroy target creature, and again, why?

The unifying theory about Magic? « The Exploration | January 17, 2010 | 3:16 am

[...] earlier this week Mike Flores did a podcast explaining his theory about pretty much the same subject but he also goes into what the theory [...]

Ben | January 18, 2010 | 3:15 am

I think this idea is pretty solid, but some of your evaluations seem a bit off. I think in order to appropriately cost an effect in terms of how much mana value you are getting out of it, it all needs to be converted into the life metric. For example, you say a 2/2 is worth W. In reality, a 2/2 doesn’t actually do anything until it attacks or blocks, things which are essentially, whether in the short or long run, causing life total changes. A 2/2 that attacks 3 times and then killed got you 6 damage, or say RRR mana’s worth. A 2/2 that blocked and traded is harder to evaluate, because it prevented damage to you, which is really only intrinsically valuable in that it gives you more time/mana to deal damage to your opponent.

The reason wrath of god is so good is because it gets you much greater than 2WW mana’s worth, it prevents a great deal of damage, giving you a great deal of time to deal 20. If you wrath turn 4 and you’d be dead the next turn, and you haven’t dealt any damage yet, you are essentially getting 20 damage worth of mana from those 4 because you now have the ability to play the rest of the game and deal 20. These things can be hard to quantify, but I think you need to evaluate your mana efficiency in terms of how the play advances you, directly or indirectly, towards dealing 20, the ultimate goal.

ReeceP | January 18, 2010 | 9:23 pm

@Ben: That doesn’t account for the Fog deck though.

Ben | January 18, 2010 | 9:30 pm

The math gets a little fuzzy in that case, but essentially the combined effect of all the spells you cast is “dealing 20″, which just happens to be milling. Stuff like time warp is kind of difficult to evaluate though, since it doesn’t really count as costing five when it gives you another turn’s worth of mana and cards.

In general, it’s more difficult to quantify the effect of defensive cards than offensive cards since it involves a lot of guesswork. If I kill your guy, how much damage did I actually prevent over the course of the game? How many more turns of survival does that translate into? How much damage do I get out of those extra turns of survival? The more straightforward assignment of mana values to stuff like a creature in play or drawing a card might be more convenient just because those are known metrics as far as how to cost them, but the fundamental unit of measure should be damage “dealt”.

Alan | January 19, 2010 | 5:53 am

I appreciate the dialogue on the subject, I always love magic discussion, but this cast is hard to listen to, mike needs to bring the reigns in a bit, perhaps stay away from the coffee.

Jonathan | January 19, 2010 | 4:49 pm

Just wanted to note that Bonchon is FANTASTIC, but (as you noted) the wait can be a buzzkill.

tokiwartooth777 | January 21, 2010 | 9:55 am

way to just copy a pro and claim it as your own

Matt Wang | January 21, 2010 | 2:43 pm

@james

I fixed Will’s post and now it should be hitting iTunes.

Best,

Matt

jaron h | January 21, 2010 | 3:16 pm

i don’t believe that this was mentioned, and it may seem somewhat obvious, but i think that one way the theory can be expanded and improved (imho) is the following:
card values should be based on cards within the format that is being considered.
for example, in standard, countering any spell costs uu1, whereas in legacy, countering a spell costs uu. comparisons to cards that are not in the format can be useful for comparing and analyzing formats, but when you are using total mana as a metric, cards should be valued based on the tournament-caliber cards that provide a similar or identical effect within the format you are considering.

jaron h | January 21, 2010 | 3:18 pm

argh, sorry for the extra bold. the only part that should have been bolded was:
card values should be based on cards within the format that is being considered.

thewachman (Mr. Suitcase on MTGCast) | January 21, 2010 | 5:10 pm

newest article from AJ on Stock Mana http://magic.tcgplayer.com/db/article.asp?ID=8738

Yo! MtG TAPS! #9a – Ramping Up to Bestial Menace | MTGCast - Magic the Gathering Podcast Network | January 22, 2010 | 9:23 pm

[...] Blogs/Podcasts Mentioned (Sorry if I missed any) VICTORY BACON! http://www.top8magic.com/2010/01/podcast-victory-bacon/ [...]

Lennox | January 25, 2010 | 5:49 pm

AJ Sacher’s theory is not the same as Flores’. Sacher talks about using your mana each turn and denying your opponent mana through playing around counters. They even talk about using all your mana each turn as being the mindset in this podcast. I think the differences can be highlighted best using Sacher’s final statement. He decribes pitching a card to FOW to play it ‘for free’ as getting a free counterspell worth UU (-1 card, +2 mana).

Even though this is wrong (you lose the FOW and the pitched card so it’s -2 cards) Flores’ theory, as far I as understand it, would approach the situation like this: you’re getting a free counterspell (+UU) to counter, for example, their goyf (1G, worth +2GG, total +2UUGG) and to hell with the number of cards it takes.

Correct me if i’m wrong :)

Lennox | January 25, 2010 | 5:50 pm

EDIT:

hey even talk about using all your mana each turn as being the wrong mindset in this podcast

KramlmarK | January 25, 2010 | 9:38 pm

The biggest problem I see with Mike’s theory is the idea that cards whose sole purpose is interaction — PTE, WoG, Relic of Progenitus, etc — have a fixed value. PTE isn’t worth BR, it’s worth whatever the value of the creature it destroys is. In an actual game, WoG is worth the real mana value of your opponent’s creatures minus the real value of your creatures. And in a real game, Relic is worth whatever value you get out of it in that game (i.e. 20-some mana against dredge). The value of any card in the abstract, then, is it’s average value over the course of a tournament.

Still, that’s not enough. If the only thing that matters for winning a game is how much real mana you have, then the only thing that matters is that you have more real mana than your opponent as often as possible. Suppose I have a deck that regularly beats Jund by about 30 mana (ridiculous, but bear with me) but loses by 15 mana to everything else. Since jund takes up 1/3 of the field, my deck should be exactly average. However, my win record has me losing 66% of my games. In contrast, a deck that matches every deck in the format mana-for-mana will only lose 50% of it’s games. In other words, consistently good cards are better than situationally amazing cards (but we already knew that).

Cards like Relic of Progenitus are maindeck-able because they don’t put you that far behind in the matchups where they do nothing special, and can win you the game by themselves when they do matter.

AJ Sacher | January 25, 2010 | 11:19 pm

Lennox: You are very wrong.

Playing Force of Will is minus 1 card for 2 mana. I know you’re spending two cards, but they are spending one, so you’re only down one card. And no, it’s not 2UUGG, it’s just the value of the card countered because that is what counterspells are worth, so it would be 2GG, but really what you are doing costs UU until you know what you are countering.

He hasn’t gone in depth enough to discuss the value of a counterspell, and neither have I yet (I have a fourth part coming out that talks about relative costs, negating value, and hate cards’ value). Obviously he hasn’t, otherwise you wouldn’t come up with a number as outrageous as 2UUGG.

Both sides say “to hell with the number of cards it takes”. In my example, I was merely stating how many cards it was for reference so people like you wouldn’t think it was -2 cards and thus not the same as Seething Song, which was the whole point of the line.

The theories are exactly the same. It is only your understanding of them that is different.

Jim O. | January 26, 2010 | 12:20 pm

This felt like pretty groundbreaking stuff while listening too it. I think its important to remember that we have all been thinking about “card advantage” in the wrong terms. Within mike and Aj’s theory all card advantage does is give you more oppurtunity than your opponenent to spend mana, but that is the importance of it, more options to spend mana on.

Also I think mike’s analogy to basketball is a good one. The team that scores the most points always wins but, also that there is a very high correlation between the team which has more rebounds usually ends up winning the game (i think the figure mike used was 80% of the time). I would like to see us keep track of Magic in the same way with more statistical data. For example lets say we are watching a pro tour top 8 match that is getting streamed. It would be great to see a running total of how much mana each player has used over the course of the game, and also how much mana “potential” mana they had avaialble to them each turn. At the end of a match we could see total mana usage as well as potential mana as a ratio, for instance: 100 mana/150 mana spent, I wonder in any game of magic what percentage of mana that is available to us over the course of the game we are using? I think a turn should be counted as your turn and your opponents turn to take into account the possiblity of spending mana on your oppnonents turn…..

I imagine as more statistical data becomes available that there would be a similar trend to that of the team which rebounds more in a basketball game, the player who spends more mana would usually win. If not the case in a single match, given a larger sample size say, a Pro Tour, or a Career, it seems likely that this could be highly likely

Yo! MtG TAPS! Episode 9 – Now Available! « Affinity For Islands | January 27, 2010 | 4:46 am

[...] For Mike Flores’ Grand Unifying Theory of Magic, check out VICTORY BACON! [...]

Five With Flores » On Grixis, and Applying Grand Unified Theory by Thomas Dodd | January 28, 2010 | 10:36 pm

[...] found the deck for us to play that weekend. When I saw Mike’s Grixis list, it was right after listening to Kelly, Will and Mike discuss the Grand Unified Theory, and I felt like the veil had been lifted. My main problem with the Double Negative/Sphinx version [...]

Tim C | February 2, 2010 | 9:21 pm

It sounds like you are onto something here, but it’s really just a tweaked stock mana theory. You decry other theories for incorrect number-crunching, but your theory really only uses arbitrary and self-referential standards for ‘mana value’.

In particular, i was thinking the Tarmogoyf example didn’t hold up. You say the card is worth 2GG, but since the card itself costs 1G, that puts you ahead. While that is true, is it not also true that in the same metagame, your opponent will also be playing the best cards, and therefore, there is no gained ‘advantage’? The cards which, according to this theory, generate best value for their cost, are also generally the cards which are most played in tourney environs anyways. I don’t see how this theory differs in any significant way from traditional theories of strong mana curve, stock mana, playing the most bang for your mana, works.

Dustin | February 21, 2010 | 1:54 am

Great listen, but Flores kept getting interrupted, which was pretty annoying.

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