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	<title>Comments on: Podcast: Victory Bacon!</title>
	<atom:link href="http://www.top8magic.com/2010/01/podcast-victory-bacon/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/</link>
	<description>Magic: the Gathering current trends, play tips, gossip</description>
	<pubDate>Wed, 08 Sep 2010 06:41:04 +0000</pubDate>
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		<title>By: Ricky</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-2225</link>
		<dc:creator>Ricky</dc:creator>
		<pubDate>Wed, 28 Jul 2010 05:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-2225</guid>
		<description>Are you guys kidding?  This is just a gimmick and he doesn't really say anything, the conclusion is:

deck's with a lot of under-costed cards is probably going to win

he then goes on to compare cards across formats?  Like how do you honestly value what the price of drawing one card is, even if it is exclusively in blue?

U/3  -Ancestral Recall

2UU/3 -Concentrate

1UU -Mind Spring/Braingeyser

U -Obsessive Research

2U/2 -Compulsive Research/Thist for Knowledge

The far easier approach would be to just ask wizard's r&#38;d if they can provide him with thier pricing rubric since they obviously already have this 'amazing theory' already written up for when they determine what to price a card at.</description>
		<content:encoded><![CDATA[<p>Are you guys kidding?  This is just a gimmick and he doesn&#8217;t really say anything, the conclusion is:</p>
<p>deck&#8217;s with a lot of under-costed cards is probably going to win</p>
<p>he then goes on to compare cards across formats?  Like how do you honestly value what the price of drawing one card is, even if it is exclusively in blue?</p>
<p>U/3  -Ancestral Recall</p>
<p>2UU/3 -Concentrate</p>
<p>1UU -Mind Spring/Braingeyser</p>
<p>U -Obsessive Research</p>
<p>2U/2 -Compulsive Research/Thist for Knowledge</p>
<p>The far easier approach would be to just ask wizard&#8217;s r&amp;d if they can provide him with thier pricing rubric since they obviously already have this &#8216;amazing theory&#8217; already written up for when they determine what to price a card at.</p>
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		<title>By: John</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1969</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 09 Mar 2010 07:11:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1969</guid>
		<description>Where is this "bacon place" located?</description>
		<content:encoded><![CDATA[<p>Where is this &#8220;bacon place&#8221; located?</p>
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		<title>By: Dustin</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1941</link>
		<dc:creator>Dustin</dc:creator>
		<pubDate>Sun, 21 Feb 2010 05:54:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1941</guid>
		<description>Great listen, but Flores kept getting interrupted, which was pretty annoying.</description>
		<content:encoded><![CDATA[<p>Great listen, but Flores kept getting interrupted, which was pretty annoying.</p>
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		<title>By: Tim C</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1920</link>
		<dc:creator>Tim C</dc:creator>
		<pubDate>Wed, 03 Feb 2010 01:21:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1920</guid>
		<description>It sounds like you are onto something here, but it's really just a tweaked stock mana theory.  You decry other theories for incorrect number-crunching, but your theory really only uses arbitrary and self-referential standards for 'mana value'.

In particular, i was thinking the Tarmogoyf example didn't hold up.  You say the card is worth 2GG, but since the card itself costs 1G, that puts you ahead.  While that is true, is it not also true that in the same metagame, your opponent will also be playing the best cards, and therefore, there is no gained 'advantage'?  The cards which, according to this theory, generate best value for their cost, are also generally the cards which are most played in tourney environs anyways.  I don't see how this theory differs in any significant way from traditional theories of strong mana curve, stock mana, playing the most bang for your mana, works.</description>
		<content:encoded><![CDATA[<p>It sounds like you are onto something here, but it&#8217;s really just a tweaked stock mana theory.  You decry other theories for incorrect number-crunching, but your theory really only uses arbitrary and self-referential standards for &#8216;mana value&#8217;.</p>
<p>In particular, i was thinking the Tarmogoyf example didn&#8217;t hold up.  You say the card is worth 2GG, but since the card itself costs 1G, that puts you ahead.  While that is true, is it not also true that in the same metagame, your opponent will also be playing the best cards, and therefore, there is no gained &#8216;advantage&#8217;?  The cards which, according to this theory, generate best value for their cost, are also generally the cards which are most played in tourney environs anyways.  I don&#8217;t see how this theory differs in any significant way from traditional theories of strong mana curve, stock mana, playing the most bang for your mana, works.</p>
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		<title>By: Five With Flores &#187; On Grixis, and Applying Grand Unified Theory by Thomas Dodd</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1897</link>
		<dc:creator>Five With Flores &#187; On Grixis, and Applying Grand Unified Theory by Thomas Dodd</dc:creator>
		<pubDate>Fri, 29 Jan 2010 02:36:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1897</guid>
		<description>[...] found the deck for us to play that weekend. When I saw Mike&#8217;s Grixis list, it was right after listening to Kelly, Will and Mike discuss the Grand Unified Theory, and I felt like the veil had been lifted. My main problem with the Double Negative/Sphinx version [...]</description>
		<content:encoded><![CDATA[<p>[...] found the deck for us to play that weekend. When I saw Mike&#8217;s Grixis list, it was right after listening to Kelly, Will and Mike discuss the Grand Unified Theory, and I felt like the veil had been lifted. My main problem with the Double Negative/Sphinx version [...]</p>
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	<item>
		<title>By: Yo! MtG TAPS! Episode 9 &#8211; Now Available! &#171; Affinity For Islands</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1888</link>
		<dc:creator>Yo! MtG TAPS! Episode 9 &#8211; Now Available! &#171; Affinity For Islands</dc:creator>
		<pubDate>Wed, 27 Jan 2010 08:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1888</guid>
		<description>[...] For Mike Flores&#8217; Grand Unifying Theory of Magic, check out VICTORY BACON! [...]</description>
		<content:encoded><![CDATA[<p>[...] For Mike Flores&#8217; Grand Unifying Theory of Magic, check out VICTORY BACON! [...]</p>
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		<title>By: Jim O.</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1885</link>
		<dc:creator>Jim O.</dc:creator>
		<pubDate>Tue, 26 Jan 2010 16:20:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1885</guid>
		<description>This felt like pretty groundbreaking stuff while listening too it. I think its important to remember that we have all been thinking about "card advantage" in the wrong terms. Within mike and Aj's theory all card advantage does is give you more oppurtunity than your opponenent to spend mana, but that is the importance of it, more options to spend mana on. 

Also I think mike's analogy to basketball is a good one. The team that scores the most points always wins but, also that there is a very high correlation between the team which has more rebounds usually ends up winning the game (i think the figure mike used was 80% of the time). I would like to see us keep track of Magic in the same way with more statistical data. For example lets say we are watching a pro tour top 8 match that is getting streamed. It would be great to see a running total of how much mana each player has used over the course of the game, and also how much mana "potential" mana they had avaialble to them each turn. At the end of a match we could see total mana usage as well as potential mana as a ratio, for instance: 100 mana/150 mana spent, I wonder in any game of magic what percentage of mana that is available to us over the course of the game we are using? I think a turn should be counted as your turn and your opponents turn to take into account the possiblity of spending mana on your oppnonents turn.....

I imagine as more statistical data becomes available that there would be a similar trend to that of the team which rebounds more in a basketball game, the player who spends more mana would usually win. If not the case in a single match, given a larger sample size say, a Pro Tour, or a Career, it seems likely that this could be highly likely</description>
		<content:encoded><![CDATA[<p>This felt like pretty groundbreaking stuff while listening too it. I think its important to remember that we have all been thinking about &#8220;card advantage&#8221; in the wrong terms. Within mike and Aj&#8217;s theory all card advantage does is give you more oppurtunity than your opponenent to spend mana, but that is the importance of it, more options to spend mana on. </p>
<p>Also I think mike&#8217;s analogy to basketball is a good one. The team that scores the most points always wins but, also that there is a very high correlation between the team which has more rebounds usually ends up winning the game (i think the figure mike used was 80% of the time). I would like to see us keep track of Magic in the same way with more statistical data. For example lets say we are watching a pro tour top 8 match that is getting streamed. It would be great to see a running total of how much mana each player has used over the course of the game, and also how much mana &#8220;potential&#8221; mana they had avaialble to them each turn. At the end of a match we could see total mana usage as well as potential mana as a ratio, for instance: 100 mana/150 mana spent, I wonder in any game of magic what percentage of mana that is available to us over the course of the game we are using? I think a turn should be counted as your turn and your opponents turn to take into account the possiblity of spending mana on your oppnonents turn&#8230;..</p>
<p>I imagine as more statistical data becomes available that there would be a similar trend to that of the team which rebounds more in a basketball game, the player who spends more mana would usually win. If not the case in a single match, given a larger sample size say, a Pro Tour, or a Career, it seems likely that this could be highly likely</p>
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		<title>By: AJ Sacher</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1883</link>
		<dc:creator>AJ Sacher</dc:creator>
		<pubDate>Tue, 26 Jan 2010 03:19:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1883</guid>
		<description>Lennox: You are very wrong.

Playing Force of Will is minus 1 card for 2 mana. I know you're spending two cards, but they are spending one, so you're only down one card. And no, it's not 2UUGG, it's just the value of the card countered because that is what counterspells are worth, so it would be 2GG, but really what you are doing costs UU until you know what you are countering. 

He hasn't gone in depth enough to discuss the value of a counterspell, and neither have I yet (I have a fourth part coming out that talks about relative costs, negating value, and hate cards' value).  Obviously he hasn't, otherwise you wouldn't come up with a number as outrageous as 2UUGG.

Both sides say "to hell with the number of cards it takes". In my example, I was merely stating how many cards it was for reference so people like you wouldn't think it was -2 cards and thus not the same as Seething Song, which was the whole point of the line.

The theories are exactly the same. It is only your understanding of them that is different.</description>
		<content:encoded><![CDATA[<p>Lennox: You are very wrong.</p>
<p>Playing Force of Will is minus 1 card for 2 mana. I know you&#8217;re spending two cards, but they are spending one, so you&#8217;re only down one card. And no, it&#8217;s not 2UUGG, it&#8217;s just the value of the card countered because that is what counterspells are worth, so it would be 2GG, but really what you are doing costs UU until you know what you are countering. </p>
<p>He hasn&#8217;t gone in depth enough to discuss the value of a counterspell, and neither have I yet (I have a fourth part coming out that talks about relative costs, negating value, and hate cards&#8217; value).  Obviously he hasn&#8217;t, otherwise you wouldn&#8217;t come up with a number as outrageous as 2UUGG.</p>
<p>Both sides say &#8220;to hell with the number of cards it takes&#8221;. In my example, I was merely stating how many cards it was for reference so people like you wouldn&#8217;t think it was -2 cards and thus not the same as Seething Song, which was the whole point of the line.</p>
<p>The theories are exactly the same. It is only your understanding of them that is different.</p>
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		<title>By: KramlmarK</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1882</link>
		<dc:creator>KramlmarK</dc:creator>
		<pubDate>Tue, 26 Jan 2010 01:38:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1882</guid>
		<description>The biggest problem I see with Mike's theory is the idea that cards whose sole purpose is interaction -- PTE, WoG, Relic of Progenitus, etc -- have a fixed value. PTE isn't worth BR, it's worth whatever the value of the creature it destroys is. In an actual game, WoG is worth the real mana value of your opponent's creatures minus the real value of your creatures. And in a real game, Relic is worth whatever value you get out of it in that game (i.e. 20-some mana against dredge). The value of any card in the abstract, then, is it's average value over the course of a tournament.

Still, that's not enough. If the only thing that matters for winning a game is how much real mana you have, then the only thing that matters is that you have more real mana than your opponent as often as possible. Suppose I have a deck that regularly beats Jund by about 30 mana (ridiculous, but bear with me) but loses by 15 mana to everything else. Since jund takes up 1/3 of the field, my deck should be exactly average. However, my win record has me losing 66% of my games. In contrast, a deck that matches every deck in the format mana-for-mana will only lose 50% of it's games. In other words, consistently good cards are better than situationally amazing cards (but we already knew that).

Cards like Relic of Progenitus are maindeck-able because they don't put you &lt;i&gt;that&lt;/i&gt; far behind in the matchups where they do nothing special, and can win you the game by themselves when they do matter.</description>
		<content:encoded><![CDATA[<p>The biggest problem I see with Mike&#8217;s theory is the idea that cards whose sole purpose is interaction &#8212; PTE, WoG, Relic of Progenitus, etc &#8212; have a fixed value. PTE isn&#8217;t worth BR, it&#8217;s worth whatever the value of the creature it destroys is. In an actual game, WoG is worth the real mana value of your opponent&#8217;s creatures minus the real value of your creatures. And in a real game, Relic is worth whatever value you get out of it in that game (i.e. 20-some mana against dredge). The value of any card in the abstract, then, is it&#8217;s average value over the course of a tournament.</p>
<p>Still, that&#8217;s not enough. If the only thing that matters for winning a game is how much real mana you have, then the only thing that matters is that you have more real mana than your opponent as often as possible. Suppose I have a deck that regularly beats Jund by about 30 mana (ridiculous, but bear with me) but loses by 15 mana to everything else. Since jund takes up 1/3 of the field, my deck should be exactly average. However, my win record has me losing 66% of my games. In contrast, a deck that matches every deck in the format mana-for-mana will only lose 50% of it&#8217;s games. In other words, consistently good cards are better than situationally amazing cards (but we already knew that).</p>
<p>Cards like Relic of Progenitus are maindeck-able because they don&#8217;t put you <i>that</i> far behind in the matchups where they do nothing special, and can win you the game by themselves when they do matter.</p>
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		<title>By: Lennox</title>
		<link>http://www.top8magic.com/2010/01/podcast-victory-bacon/#comment-1881</link>
		<dc:creator>Lennox</dc:creator>
		<pubDate>Mon, 25 Jan 2010 21:50:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.top8magic.com/?p=2037#comment-1881</guid>
		<description>EDIT:

hey even talk about using all your mana each turn as being the &lt;b&gt; wrong &lt;/b&gt; mindset in this podcast</description>
		<content:encoded><![CDATA[<p>EDIT:</p>
<p>hey even talk about using all your mana each turn as being the <b> wrong </b> mindset in this podcast</p>
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