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Podcasts: Blink It Like Becker Part 2

bdm | March 23, 2010 | 6:18 pm

Mike and I sat down last night to discuss recent Magic events, Rise of Eldrazi spoiled cards, and a new/old idea for a deck that has been itching at the back of Mike’s brain recently.

Blink it Like Becker Part 2


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Podcasts, Strategery
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bdm, MichaelJ, Podcasts, Rise of Eldrazi
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7 responses

Jordan Delleman | March 23, 2010 | 8:20 pm

Skill intensive: Play Halimar Depths, Treasure Hunt, Jace and the rest of Chapin’s deck. It has more decisions in 3 turns than Jund has in a round. Each land drop matters so much, do you waste them? It just goes on, no deck makes me feel like I can play well to win than this, and no deck gives me a bigger headache. Just fantastic!

J. Sholl | March 23, 2010 | 9:47 pm

I don’t play T2 but I don’t understand why no one plays Magma Phoenix from M10, it seems so good vs Jund, if they kill it it wipes their board its recuarable, and they cant really attack into it.

John Bade | March 23, 2010 | 10:21 pm

Thanks for the Street Fighter example.

Alfrebaut | March 24, 2010 | 1:29 am

I think the “skill intensive” thing is because players value cleverness as skill. I think it’s basically what Brian said, where if you think you know something that a “bad” player or a non-player knows, like the fact that you could stack damage, you feel you have a “skill,” and that the more of those interactions you know, the more of those interactions you put into your deck, the more “skill” you feel you possess.

I may be biased because I played RDW in like… every format, but I feel like how I play in those decks, especially when I’m being sloppy and am playing badly, more directly affects how my games turn out than when I’m playing a control deck. In fact, I think in most formats except for maybe the past couple of years, control decks have been more forgiving because you have more time to get into it, and more ways to get out of a bad situation.

AZ | March 25, 2010 | 7:07 am

Having played Street Fighter competitively years ago, the example mentioned in this podcast isn’t too far off. Amusing stuff. :)

Robyrt | March 25, 2010 | 5:34 pm

That Street Fighter example is sort of accurate - when Chun Li got an uppercut and an anti-fireball attack in Super SF2 Turbo, she was top tier. Capcom never made THAT mistake again :-P

Alfrebaut | March 27, 2010 | 3:30 am

Whoa, let’s not say anything we don’t mean. Chun Li wasn’t top tier in ST, she was top tier in 3S, and not because of uppercuts or whatever. She was good because she had very good pokes and could easily combo into super. ST’s top tier is Old Sagat, Dhalsim and Vega. Chun is mid tier at best.

And yes, I feel like the example is accurate. In fighting games, people who have good execution do feel superior in “skill” level over those who do not have particularly good execution. It’s the same as stacking damage was in Magic. Though, I do have to say… don’t most or all skills boil down to some sort of pattern recognition?

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