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Goblin Lightning Strikes in Sydney

bdm | June 22, 2010 | 12:20 pm

I made a post earlier this week on twitter via @top8games that  “I am amused by people who say “Tier 1 only, no red deck pls” in the Tournament Practice room.” I was trying to test out a PTQ winning decklist and as soon I would play Quest for the Pure Flame, Howling Mine, or Goblin Arsonist I could not get any “serious” players to stay in the game. I ended up hopping over to the 2-Man queues and picking up a virtual third of a box in pretty short order — call it collecting on Goblin insurance Money.

Goblin Insurance Money
Hugh Raynor — Winner
PTQ Amsterdam: Sydney 6/21/10

3 Howling Mine
4 Quest of the Pure Flame
1 Searing Blaze
4 Lightning Bolt
4 Burst Lightning
4 Staggershock
4 Forked Bolt
4 Hell’s Thunder
4 Goblin Arsonist
4 Hellspark Elemental
4 Goblin Guide
16 Mountain
4 Teetering Peaks
Sideboard:
3 Mana Barbs
3 Unstable Footing
3 Mark of Mutiny
3 Punishing Fire
3 Earthquake

According to tournament organizer Lindsay Heming the finals — which saw Hugh facing off against the wildly popular Turboland deck — went something like this:

Hugh led off with Mountain and Goblin Arsonist. His opponent Martin played a land of his own. Hugh untapped and played another Arsonist, laid Quest for the Pure Flame and attacked for one. His opponent played land number two. Hugh topped off his Quest at four counters by playing Hellspark Elemental and attacking with all three creatures — his opponent fell to 14. The opponent played Explore and two lands and passed the turn. Hugh sacrificed the Quest, unearthed the Elemental and attacked for 10 and finished him off with a doubled Burst Lightning.

I did not get the play by play notation for game two but despite his opponent turboing out Jace and a sideboarded Pelakka Wurm the red deck was able to win easily.


Categories
Coverage, Decks
Tags
bdm, Goblin Arsonist, PTQ, Quest for Pure Flame, Red decks, Standard, Sydney, Top8games
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4 responses

Inkwell Looter | June 22, 2010 | 12:38 pm

I love this story!

Did anything further happen with that Warren Instigator deck you guys talked about in the Nationals Qualifier podcast?

Also: should MTGO do a better job of pairing up players/opponents? Like some sort of established meta-game queues vs. general population? It’s annoying to have to go straight to the 2-man queues for a competitive rogue-ish deck to get any serious action, though it obviously worked out for you here.

D. M. | June 22, 2010 | 12:59 pm

Well of course…everyone who has played the Turbo Land, especially those that came up with it, have said that if they see a turn 1 mountain and pretty much any play that can be made from it then it is almost and auto scoop.

This being said….Red gets no respect!

David Y | June 22, 2010 | 2:56 pm

The deck seems fast and efficient although now it is known (at least to those who look up PTQ results and this site) it will lose some of the strengths and some things like a few smoldering spire (for kor firewalkers/troublesome blockers).

That being said, I kind of want to run this for my next PTQ because of the speed and the impressive sideboard and a fine budget option.

Jordan C | June 25, 2010 | 11:10 pm

Jack Ding HWAITING!

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