Goblin Lightning Strikes in Sydney
bdm | 12:20PM on Tue Jun 22 2010I made a post earlier this week on twitter via @top8games that “I am amused by people who say “Tier 1 only, no red deck pls” in the Tournament Practice room.” I was trying to test out a PTQ winning decklist and as soon I would play Quest for the Pure Flame, Howling Mine, or Goblin Arsonist I could not get any “serious” players to stay in the game. I ended up hopping over to the 2-Man queues and picking up a virtual third of a box in pretty short order — call it collecting on Goblin insurance Money.
Goblin Insurance Money
Hugh Raynor — Winner
PTQ Amsterdam: Sydney 6/21/10
3 Howling Mine
4 Quest of the Pure Flame
1 Searing Blaze
4 Lightning Bolt
4 Burst Lightning
4 Staggershock
4 Forked Bolt
4 Hell’s Thunder
4 Goblin Arsonist
4 Hellspark Elemental
4 Goblin Guide
16 Mountain
4 Teetering Peaks
Sideboard:
3 Mana Barbs
3 Unstable Footing
3 Mark of Mutiny
3 Punishing Fire
3 Earthquake
According to tournament organizer Lindsay Heming the finals — which saw Hugh facing off against the wildly popular Turboland deck — went something like this:
Hugh led off with Mountain and Goblin Arsonist. His opponent Martin played a land of his own. Hugh untapped and played another Arsonist, laid Quest for the Pure Flame and attacked for one. His opponent played land number two. Hugh topped off his Quest at four counters by playing Hellspark Elemental and attacking with all three creatures — his opponent fell to 14. The opponent played Explore and two lands and passed the turn. Hugh sacrificed the Quest, unearthed the Elemental and attacked for 10 and finished him off with a doubled Burst Lightning.
I did not get the play by play notation for game two but despite his opponent turboing out Jace and a sideboarded Pelakka Wurm the red deck was able to win easily.




I posted something about my affections for Ruin Ghost on Twitter and Facebook and thanks to a suggestion from Kevin An I am now looking to play with the Ghost in Elder Dragon Highlander where it can do some pretty spicy things with Thawing Glaciers. Thawing Glaciers does not have to return to your hand if you exile it and an ostensibly new card comes into play. Things get even saucier when you add Amulet of Vigor into the pot. You play the Glaciers and untap it, tap it to go fetch a land which comes into play and untaps, then you use that mana to activate the Ghost and exile the Thawing Glaciers, which then comes into play untapped and ready to go again. If there was only a way to untap the Ghost…
