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RareDrafting Worldwake

bdm | 01:30AM on Fri Feb 26 2010

Just wanted to share a quick draft I did that was Zen-Zen-WWK on MTGO. I was seriously torn on the first pick between the Skyfisher and the Sovereign but the Skyfisher is easily my most drafted playable common — I think I have more Beast Hunts and Scythe Tigers than any other 10 commons combined. I got passed a Sphinx of Jwar Isle and did not look back. I had been hoping to be blue white allies but I was fine with them being just a sub-theme. The main theme of the deck was Basilisk Collar and I ran the table without much incident.

Take a look and feel free to ask in the comments section about any of the picks.

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Draftcap

Tags
bdm, Booster Draft, Draft, Draftcapp

The Road to Playing with Ruin Ghost

bdm | 07:25PM on Wed Feb 3 2010

When I was at the Prerelease this past weekend a lot people were wondering if Ruin Ghost was good enough to play in Limited. After a weekend of fooling around with him in a couple of different draft decks I am convinced — and now wondering if he is good enough in Constructed. What doesn’t the Ruin Ghost do?

Here is one of the decks I drafted over the weekend which had the Ruin Ghost working overtime — with an able assist from the Pilgrim’s Eye (aka Civic Way-flier).

2 Mysteries of the Deep
1 Aether Tradewinds

2 Pilgrim’s Eye
1 Stonework Puma

1 Bajuka Brigand
1 Caustic Crawler
1 Gatekeeper of Malakir
1 Urge to Feed
1 Marsh Casualties

1 Apex Hawk
1 Arrow Volley Trap
1 Fledgling Griffin
2 Hada Freeblade
1 Journey to Nowhere
1 Kor Hookmaster
1 Kor Skyfisher
1 Marsh Threader
1 Ruin Ghost
1 Talus Paladin

1 Island
2 Sejiri Steppe
1 Marsh Flats
7 Swamps
7 Plains

I ended up in love with this deck despite what could appear to be some awkward mana. The Pilgrim’s Eye was amazing for fixing the colors and keeping the mana flowing — it also conveniently blocks and trades with pesky one toughness creatures (Yes, Surrekar Marauders, I am looking at you!) The real star was the Ruin Ghost who was essentially Isochron Scepter imprinting Hindering Light thanks to the two copies of Sejiri Steppes. Any of the spell lands from the new set — or the ones from the Zendikar — can become a real problem with Ruin Ghost on the table.

In an earlier draft — and the first time I tried out the Ghost — I got him going with Khalni Garden and Emeria Angel, in an otherwise uninspiring deck, to spawn soldiers in an unending army of fliers and chumpblockers each turn. I had one match with the deck listed above where my opponent was waiting until my turn to aim a removal spell at my Talus Paladin. When I played the Sejiri Steppe he responded with Hideous End but since he could not respond to me playing the land I was able to use Ruin Ghost in response to his Hideous End. The Steppe blinked in and out play and in some sort of time travel conundrum was able to give the Ally protection from black before its ability from when it was originally played had resolved.

It felt like playing with Mother of Runes. Yes it required two cards to get the same effect but Mother of Runes is not exactly an option in Standard right now. I could see those two cards being played in a White Weenie deck that also features Kor Firewalker (aka Bearclaw) against a Jund player. They basically have to aim some fire at your Ruin Ghost or they are never going to be able to Pulse that pesky Firewalker.

One of the unexpected abilities of the Ghost in this deck was to filter my mana. I was able to turn WBB into BBB for a kicked Gatekeeper on more that one occasion and used it to get to BB for an unkicked — but board sweeping — Marsh Casualties in another. Instant speed landfall was the most exciting and my Mysteries of the Deep were good for three cards at the end of an opponent’s turn at instant speed in multiple games.

I posted something about my affections for Ruin Ghost on Twitter and Facebook and thanks to a suggestion from Kevin An I am now looking to play with the Ghost in Elder Dragon Highlander where it can do some pretty spicy things with Thawing Glaciers. Thawing Glaciers does not have to return to your hand if you exile it and an ostensibly new card comes into play. Things get even saucier when you add Amulet of Vigor into the pot. You play the Glaciers and untap it, tap it to go fetch a land which comes into play and untaps, then you use that mana to activate the Ghost and exile the Thawing Glaciers, which then comes into play untapped and ready to go again. If there was only a way to untap the Ghost…

If Tectonic Edge becomes a staple in the new format then you could see the Ghost as some kind of countermeasure. It also can protect activated man-lands from having unfortunate accidents. I don’t know if it will become a Constructed staple but I know I will be trying it out in a bunch of different decks.

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7 Comments »
Categories
Decks, Draftcap, Strategery

Tags
constructed, Ruin Ghost, White Weenie, worldwake, Zendikar

A Draft Walkthrough with Steve Sadin

bdm | 08:10PM on Wed Jan 6 2010

I am not so sure how “cool” this is — as was promised by Matt Wang in a previous post — but I did manage to wrangle Limited Information author and Top8Magician Steve Sadin to do a draft walkthrough with me just before Christmas. Steve and I did a couple of these way back when and they were always fun.  I remember a podcasting session where we forced blue-red Storm in Time Spiral block. Using the fancy-pants technology of RareDraft.com we were able to visually record all the draft picks and you can hear our discussion about the picks in the first installment. We also talk about how the draft played out in the second installment.

I have been drafting a lot of MonoWhite or nearly MonoWhite in triple Zendikar and this draft played out pretty much according to that plan. Here is the draft:

Here is where we discuss the draft in two parts:

Sadin Draft Walkthrough Part 1

Sadin Draft Walkthrough Part 2

Finally, here is the deck that we built:

1 Kabira Crossroads
1 Kor Aeronaut
1 Journey to Nowhere
1 Bold Defense
2 Kor Skyfisher
2 Steppe Lynx
2 Kor Cartographer
2 Kor Hookmaster
13 Plains
1 Kazandu Blademaster
1 Brave the Elements
1 Stonework Puma
1 Explorer’s Scope
1 Celestial Mantle
1 Devout Lightcaster
1 Kor Outfitter
1 Burst Lightning
4 Mountain
1 Kor Duelist
2 Nimbus Wings

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Categories
Draftcap, Podcasts, Strategery

Tags
bdm, Booster Draft, Steve Sadin, Zendikar

Crabs for Christmas

bdm | 01:13AM on Wed Dec 30 2009

This is essentially a test post to play around with the Rare Draft player that Daniel Too (of TCGBuddy fame) has been beta testing. This is an 8-4 draft I did on Christmas morning. I ended up with a midnight mass of Hedron Crabs and a couple of — fittingly given the name of the draft player — rares to pull it all together.

If this works I will be able to even more draft recaps without having to send you over to my Google site to see them. (I know it is a little cut off on the right but hopefully that will get worked out down the stretch of “getting out of beta”)

Here is the deck I ended up playing and going 3-0 with. The Archive Trap has become my most drafted rare on MTGO and it won me most of my games following a turn two Crab. I also got to kick Rite of Replication on an Umara Raptor for the win in one game which was … you know… awesome.

    Crabs for Christmas

1 Shepherd of the Lost
1 Pitfall Trap
1 Rite of Replication
2 Umara Raptor
4 Hedron Crab
1 Sky Ruin Drake
1 Archive Trap
2 Makindi Shieldmate
1 Gomazoa
2 Æther Figment
2 Kor Skyfisher
1 Whiplash Trap
1 Living Tsunami
1 Paralyzing Grasp
1 Into the Roil
1 Kabira Crossroads
1 Sejiri Refuge
9 Island
7 Plains

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Categories
Draftcap, Strategery

Tags
Booster Draft, Hedron Crab, Rare Draft, TCGBuddy, Zendikar

Drafting with Greedy (That’s me)

bdm | 02:12AM on Wed Dec 23 2009

Thanks to the instructions from Paul Jordan I was able to set up to do some “Drafting with…” entries. I am hosting them on this Google website because…well because. Actually I started doing them mostly for my local draft group and now they are all set up here so I figured I could just link over to them. This was my first attempt. I do not have the decklist but I ended up splashing black off of the Harrows and two refuges for a Mosquito and occasionally sideboarded Soul Stair Expedition. I won this draft and felt sheepish afterwards and attempted to draft a little more seriously in subsequent efforts.

  • Drafting with Greedy

This was a more straightforward draft than my adventures in Crabbing. I took Kor Skyfisher and got paid off for being, I have to assume, the only white drafter. I am not sure how to value Narrow Escape and Arrow Volley Trap at all. I really want the Escape and want nothing to do with the Trap in game one but I did side it in for game three against a red deck in round one.

Of course, I ended up losing in the semifinals to an Arrow Volley Trap from an opponent who also had Kor Hookmaster, Kor Skyfisher, and … oh yeah… Ob Nixilis. Yikes.  In the discussion with my draft group when i first posted this, Ben Farkas felt the draft was solid but that I should have slammed the white cards even harder than I did and got fairly lucky to have several of them table — and pretty unlucky to not see any Adventuring Gear at all.

The other big feedback was the first pick Skyfisher over Rite of Replication. Thoughts?
  • Drafting with Greedy 2
Took Farkas’ advice on this one and slammed mono-white on pretty much every pick. There were a couple of really tough picks here and I would love to hear what you all would have done in my seat. Again, an 8-4 draft and I am typing this up while waiting on the finals. First round saw me mulligan to five in all three games and then have my opponent grouse me out about how lucky I got. I mean, in three games I started with one more card than most people get to start two games with. I kept mulliganing in round two but Steppe Lynx is a monster and I don’t think I have lost a game where I played one on the first turn even though I was a victim of Marsh Casualties in all three games. Granted, in the third he had to use it as one for one removal against a Steppe Lynx.
I have finished the draft since I started preparing this recap and won in three games against blue-green landfall. The Brave the Elements is insane in this deck — obv — and I was able to wait his green army out for a well placed alpha strike in one game and just wear him down in the third despite Harrowing and Expeditioning with Gladeheart out on turn three.
Picks I was wondering about include taking the Hellkite Charger — never saw play once although would have been awesome in most scenarios — over Burst Lightning and Kor Hookmaster over Adventuring Gear. Again, your thoughts?
  • Drafting with Greedy 3
Hope you enjoyed my little foray into draftcapping and I will probably be doing them somewhat frequently since it is so easy to do. Feel free to chime in with any criticism, questions, what-have-you. And if you have not already done so go buy Zvi Mowshowitz: My Files Part 1 already. Expect a Zvi-cast early next week in between Xmas and New Year’s.
Happy holiday everyone!
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Categories
Draftcap, Strategery

Tags
bdm, Booster Draft, Draftcap, drafting, Magic Online, MODO

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