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Draftcap Instructions (Courtesy of Paul Jordan)

Matt Wang | 07:59PM on Tue Dec 22 2009

This is a recent email that I received from Paul Jordan aka PJ, that I thought would be useful to all of you Top8Magic fans. The images did not come out in the post, but the original file is here: Draftcap Instructions.

Enjoy

Matt

Draftcap Instructions (Courtesy of Paul Jordan)

Creating your own “Drafting With” series is pretty straight-forward. All you need is Magic Online and your own webpage. If you don’t have a webpage, you can easily create one at Google, which is what I’ve done.

Creating your webpage

To start a webpage at Google, first make sure you are signed in. Then just go to More > Sites

Then click on Create New Site. Go through the steps, choosing your site name and URL and you’re done.

Recording drafts on MTGO

Go to Menu > Settings > Gameplay and make sure the box for “Enable Draft Recorder” is checked.

MTGO will record all packs and picks and put them into Documents > Games > Magic The Gathering Online > Drafts as text files.

Converting those text files

Go to http://www.zizibaloob.com/convert_images.html and paste the contents of the text file into the Image Converter box and hit Convert Draft. Now there will be 3 boxes on the screen:

Image Converter (where you pasted your text file contents)

Output (what you copy for future use)

Preview (what it will look like on your webpage)

Copy the contents of the 2nd box (output) onto your clipboard for the next step.

Adding a draft to your webpage

Back at your page in Google, click on Create Page. Enter in a page name and URL. If you’re going to be doing multiple drafts, you probably want a standard naming convention (draft_## or something like that) but it isn’t necessary. Once you have your name and URL, click Create Page. You’ll have a screen something like this:

Click on the HTML button on the top bar and paste the output from the draft converter and hit update. Now your screen should look like this:

You can now add comments, your decklist, or anything else. When you’re done, click Save on the top right of your screen. That’s it, you’re done.

Note – if you want to keep your decklist, you need to save it separately in MTGO during deck construction. To do this, when building your deck click “Save As” and save it as a text file. Then you can just copy/paste it into your commentary.

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Nerdly Thing, Tournament Reports

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Booster Draft, Draft, drafting, Magic Online, MTGO, Paul Jordan

Zendikar by Kard: Oracle of Mul Daya

bdm | 03:34PM on Tue Sep 15 2009

When I was writing my preview of Baloth Woodcrashers I was aware of Oracle of Mul Daya via unofficial spoiler pages but since I try to only talk about cards that are on the official Zendikar Visual Spoiler on the mothership I could only reference it obliquely. Sure enough the Oracle was added to the rapidly expanding official page that next morning so I will talk about it now in what I hope is first of a series of looks at the cards from the impending release. So what does the future hold for the Oracle?

I love this card; absolutely love it. I am not sure if it will prove to be tournament viable or not (insert obligatory comment about it dying to Lightning Bolt and Doom Blade here) but it is the closest green will ever come to having a high velocity enchantment like Future Sight to tear through your library. If you happen to be in Columbus, Ohio for the Saturday Prerelease I will be looking for a copy of this card to put right into my EDH deck – along with a much harder to find Misty Rainforest. But I can easily see this card being played in decks that are 39 cards smaller as well.

If landfall has any Constructed impact – and I think it will – then this card will provide fuel for that linear. I discussed in the Woodcrashers preview that a card like Knight of the Reliquary allows you up to four landfall activations in one turn if you play a fetch land, activate it, and fetch another fetch land with your Knight. So does the Oracle, provided there is some permutation of two fetch lands between your hand and the top two cards of your deck.

(By the way, in case anyone is still sleeping on Knight of the Reliquary, let me remind you that it did win an Extended Grand Prix toward the end of last season.) Read the rest of this entry »

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Decks, Nerdly Thing, Strategery

Tags
Oracle of Mul Daya, Standard, Zendikar

Look What I Bought for 5,000 Gold!

michaelj | 08:54PM on Sat Sep 12 2009

If you have EVER played Dungeons & Dragons Tiny Adventures on... on Twitpic

Yes, yes, yes… My character I carrying five rare items (WHATEVER Crown of Command, Dancing Shiv, Belt of Titan Strength, Star Opal Ring, and Winged Boots)… If it makes you feel better I have an unequipped Wand of Orcus, too. The crazy thing is what I just bought for 5,000 Gold…

Gloves of the Moon (+3 ATT, +3 v. Traps) just bumped Rogues Gloves… I am pretty sure these are better than Gauntlets of Destruction, which was the previous top of the line Gloves in Dungeons & Dragons Tiny Adventures.

Long story short: The Powers That Be have updated the game!

So if you have been away for a long time, it is time to get back and check out new classes like Warden, Sorcerer, and Bard!

That’s it.

Hopefully they will finally fix the leaderboards so this becomes true again: [Remember When I was #1 in the World?]

LOVE
MIKE

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Nerdly Thing

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tiny adventures

Zendikar Official Preview - Baloth Woodcrasher

michaelj | 11:59PM on Thu Sep 10 2009

BDM and I decided to do something a little bit different this time around. We are both writing previews for Baloth Woodcrasher, without consulting each other. They are both going up tonight, and you can see our differing reactions to this new Beast:

Okay - How about the stats? Read the rest of this entry »

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Nerdly Thing, News

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Baloth Woodcrasher, Zendikar

Exclusive Zendikar Preview: Baloth Woodcrasher

bdm | 11:54PM on Thu Sep 10 2009

Let’s not beat around the bush here and get right into the preview card at hand…

…I will admit that when I first saw the Baloth Woodcrasher I was rather underwhelmed but as I have been living with him for the past few days he has gotten more and more exciting to me. I was immediately certain that he is first-pick material in Zendikar draft but I am actually thinking this fattie could see Constructed play in both Block and even Standard. Read the rest of this entry »

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Nerdly Thing, News

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Baloth Woodcrasher, exclusive preview, Knight of the Reliquary, Standard, Zendikar

My Files Exerpt: The Dojo Philosophy by Zvi Mowshowitz

bdm | 05:07PM on Thu Sep 10 2009

After a handful of delays, Top8Magic.com is about to publish our second collection of Magic: The Gathering writing from the game’s most respected and prolific authors. This time out we will be publishing a collection by Pro Tour Hall of Famer Zvi Mowshowitz that begins with his earliest works and follows his nomadic writing career from website to website.

There is hardly a Magic site of note that Zvi has not written for in his career and he was among the very first to treat writing about Magic as a way to augment a Pro Player’s salary. This is common-place in the modern era but — as Zvi points out in the new material he wrote for the section on his Magic Dojo careeer — that was not always the case.

Zvi has written abundant new material for this volume including “director’s commentary” after many of his more famous and favorite selections. As Mike did with  Deckade, Zvi has also written new material to sum up each era of his career. I am happy to present Zvi’s thoughts on The Dojo Philosophy. We hope you enjoy it and if you are interested in purchasing this volume, which will ship late September/early October, you can do so by clicking on this link.

The Dojo Philosophy
by Zvi Mowshowitz

In the beginning, we didn’t write because we were paid. We wrote because we wanted to share our wisdom. We wrote to make our name, to claim our ideas as our own while sharing them. We wrote because we enjoyed writing. We wrote because we felt it was part of our obligation to the Magic community in general and the Dojo in particular. We took in the words of others, and followed Sensei’s motto: Study and grow strong. In exchange, when our time came, we would report back on our decks, our tournaments and our ideas. Read the rest of this entry »

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My Files Part 1, Nerdly Thing

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deckade, My Files Part 1, Zvi Mowshowitz

Review and Analysis: Duels of the Planeswalkers by Zvi Mowshowitz

Will Price | 02:07PM on Fri Jun 19 2009

Duels of the Planeswalkers is a unique product. It does some things spectacularly right, and does other things spectacularly wrong. The things it does right represent some great work and show a lot of promise for other, better projects in the future. The things it does wrong range from places where I think priorities were misplaced, to places where we will need more time to improve the product to places where the game is intentionally being held back for reasons both good and ill. Overall, this is a great game at its absurdly low price point that has the promise to mature into something far greater.

Read the rest of this entry »

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Nerdly Thing, Opinion

Tags
DoP, DoP Review, Duels of the Planeswalkers, Duels of the Planeswalkers Review, Magic the Gathering, MTG, The Zvi, XBLA, Zvi, Zvi Mowshowitz

New Magic Format: Planechase

bdm | 11:19AM on Wed May 13 2009

Wizards of the Coast just announced that there will be a new product, Planeschase, that will augment multiplayer play. There will be more details coming on Monday in Mark Rosewater’s column but until then we have been left to our own devices to draw conclusions from the following items in the official release.

Planechase Symbol

Planechase Symbol

  • There will be four Planechase Game Packs released on September 4th, 2009: Elemental Thunder, Metallic Dreams, Strike Force, and Zombie Empire.
  • Each game pack will contain 10 all-new plane cards, a ready-to-play 60-card deck, a six-sided planar die and a Planechase strategy insert with multiplayer rules.
  • Each of the 60-card decks will include 8 rares, and will be composed of cards from throughout Magic’s history - including a preview card from Zendikar.
  • The 10 oversized plane cards comprise a planar deck. They feature all-new artwork depicting some of the more exotic realms of the Magic multiverse.
  • Each of the cards in the 60-card decks will be black-bordered and tournament legal. This means that these cards are legal for use in any tournaments where the original printings are still legal.
  • Planechase release events will be held September 4-6, 2009. Watch magicthegathering.com this summer for details.
  • Initial Concept and Game Design: Brian Tinsman (lead), Aaron Forsythe, Peter Knudson, and Kenneth Nagle
  • Final Game and Deck Development: Mike Turian (lead), Dave Guskin, Peter Knudson, Scott Larabee, and Mark Purvis, with contributions from Mark L. Gottlieb
  • MSRP: $19.99

I do know that the new product will be playable within the Elder Dragon Highlander format ( a format I have recently started carrying around a deck for in case anyone wants to grab a game at Regionals this weekend) but it is by no means limited to that format.

My recent forays into EDH have gotten  me to thinking about older multiplayer formats that we used to run at Grey Matter events and Neutral Ground.

Some art from Planechase

Some art from Planechase

One of the most popular and memorable eventss was always the Grand Melee that we held after each of our big tournaments. There were often upwards of 200 players seated in a circle and playing for a variety of prizes that ranged from first kill to bounties on specific players heads (which were often placed there by players outside the event) to highest kill counts. There were obviously all sorts of degeneracies that occurred (it was during these events that Zvi first stood out asa future evil genius) and the events generated their own unique banned list and specific rules. When one player killed an entire table of nealry 100 players in one fell swoop the concept of gravestone counters were introduced, which meant that when a player was killed his seat would remain until the active player passed their turn. This meant that players could not “pull” players into their range by killing players on either side of them.

More art from Planechase

More art from Planechase

Sometimes you would find that the games would bog down — with the meter running on a hotel ballroom no less — and we began to pack a deck of cards with global affects that would be randomly put into play after every turn around the table. Cards lilke Howling Mine, Mana Flare, and Underworld Dreams were put into play for everyone and it would usually be just the prod that players needed to move the game along. I have to wonder if the Planechase cards won’t serve a similar function or if they are like the Vanguard cards that used to be a part of Arena play. The Vanguard cards would change your rules for the game; altering your hand size, life totals, and the way your cards fucntioned.

I think my favorite Melee format was the old Anaconda Sealed Deck Draft Melee that we would do late nights at Neutral Ground. It was a Sealed Deck draft with as many players as wanted to play. Players would draft a card from a Sealed Deck and pass left, just like a normal draft. Except in this format you had to draft lands as well. As an addtional wrinkle you could snake cards in and out of the deck each pick as long as you had one more card than you started with after each pass. So if the deck came to you three picks in and you wanted four cards from it, you could slip the three cards you have already picked back into the deck and take all four cards you wanted. The tension of drafting the lands made for a fun late night format best played out in diners with accompanying adult beverages.

Hmmmm….might be time to bust out some Ice Age Sealed Decks with some other members from the senior super series come September.

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Nerdly Thing, News

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bdm, Planechase

Epic TCG Review

Will Price | 06:41PM on Tue Mar 31 2009

Most Top8Magic readers have heard of Rob Dougherty and Darwin Kastle. In their Magic-playing heyday, Rob and Darwin were known as members/leaders of the Your Move Games team (along with Chad Ellis and Dave Humphreys). Over time YMG evolved into a game design company and recently they have launched the much-hyped TCG known simply as Epic.

We have been playing a bit of Epic around the office these past few weeks, and we decided it would be appropriate to put a review of the game up on the site for those of you who are unfamiliar with the game.

At its core Epic plays pretty much like Type 4 Magic — infinite mana, one spell per turn. Each player gets 1 “action” to spend per turn. Some cards cost an action to play, some do not. In addition to the binary costing, each card has a “speed,” which tells you when you can play it. Cards can be “fast” (played like Instants), “paced” (can be played in either the first or second main phase of your turn), or “build” (can only be played in your second main phase).

There are a few other rules differences between Epic and Magic, but for the most part they play the same. The big difference, however is the power level of the cards you get to play. For example, there is an Ancestral Recall in this game and I have cut this card from most of my designed (constructed) decks.

The power level of the average Epic card is incredibly high relative to cards from Magic: the Gathering. Since you spend no time developing resources, you can play your big effects right away. It is not out of the question for your opponent to drop an 11/11 Breakthrough (trample) creature on turn 1 in this game.

Playing Epic using sealed product is a lot of fun – typically 3-pack sealed. Open your 45 cards, cut 15 of them, shuffle and play. One of the things players tend to gripe about in sealed deck is not being able to play all of their good cards because of the difficulty of building a good mana base, or keeping their deck on a nice curve. That issue doesn’t really come up in Epic and instead you just get to cut your 15 bad/situational cards and battle bombs v bombs. Opening a good mix of Events (spells) and Champions (creatures) isn’t an issue either because each pack is divided evenly between the two card types.

Given the casual feel of limited play, designed deck is very Spike-y. There are quite a few instantaneous (Split Second) stops (counterspells) and removal cards in the set. Since you can play any cards you want, virtually every deck ends up playing some number of these. We have been testing the game a bit via MWS and control on control matchups can be incredibly frustrating and complicated. Aggressive decks are a bit more fun to play, some of which can reliably kill by turn 2 or 3. Getting those nut draws is pretty nice, but they are also vulnerable to getting blown out by many of the staple control cards.

Epic is a nice diversion from Magic. Coming from Magic, the game is really easy to learn. However, the lack resource development leads to a very different gameplay experience. A lot of traditional Magic theory applies, but there are places where strategy differs greatly, which makes Epic feel like less of a straight Magic clone than it might appear at first glance. I am excited to see where the game goes in the future, and am even tempted to try my luck in a couple of the big Epic tournaments that are going to be in the New York area later this year. If you know anyone who plays, or if your local hobby store carries the game, I would definitely recommend getting a group of friends together and trying the game out with a friendly sealed deck. If you like it, be sure to check out the official site, epictcg.com, to see if there are any events coming to you area in the future.

~WillPoP

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Epic, Epic TCG, Review

Price of Progress: Back From Japan

Will Price | 12:37PM on Mon Mar 23 2009

Just got back from a week in Japan. I had never been before, although many people I know have gone multiple times for PTs and GPs. I went out to visit my friend Zeilend, who has been studying there this year. Luckily she has become quite good at Japanese and was able to function as my translator all week. Three things you should know about Japan:

1. Food: The food, at least in Nagoya where I stayed, is neither healthy or various. Every restaurant pretty much had identical menus. Also, most of the food is fried, and there are rarely any vegetable offerings. That being said, the food is very tasty, and some places have all-you-can-drink deals (alcoholic or non) for reasonable prices. I recommend Shochu, which is like a very smooth vodka. I do not recommend mixing it with whiskey.

2: Public Transportation: The buses and subways are very nice. There is very little waiting time and I never experienced any delays. The big difference is that the price per ride scales depending on how far you travel. This makes public transportation a much less affordable experience than it is in New York. Fortunately my hotel was located in the middle of the city, so I never had to spend more than $3 a trip. I do not recommend taking the bus, as even the Japanese do not seem to know how it works.

3. Trash: There are no trash cans on the street, anywhere. This is strange because there are vending machines and convenience stores everywhere, so there are ample opportunities to purchase snacks and generate trash. You will end up having to carry your trash with you until you find an opportunity to get rid of it. For me this usually meant keeping it in my backpack until I got back to my hotel.

Japan was awesome, and I’m glad I had someone to show me around who was familiar with the language and the culture. Zeilend, being a Magic player, was nice enough to take me to an FNM draft while I was there, so I will be posting a little tournament report in a day or two (spoiler alert: I won). I have also been modifying that BW extended deck I posted a few weeks ago, and I will follow up with a new list and some testing results at the end of the week (spoiler alert: I added Tarmogoyf). If anyone has any good travel stories, post them in the comments!

~WillPoP

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Coverage, Nerdly Thing, News

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Japan, travel, WillPoP

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