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Op-Ed: Remembrance of Prereleases Past by Eric Smith

bdm | 05:41PM on Mon Jul 11 2011

(New York area tournament goers should be well familiar with our local Level 3 judge Eric Smith who has been Head Judging Gray Matter Conventions events in this neck of the non-woods for the last decade and a half. With no large-scale prerelease to judge this weekend — due to the recent Organized Play changes that put such events in the hands of Local Game Stores and not Regional Tournament Organizers like Gray Matter Conventions — Eric found himself in a reflective mood and fired off this ode to big events.)

This past Saturday was the prerelease for Magic 2012. Prereleases are always fun events. Seeing the new cards and wondering how they are going to effect the various formats makes for an excellent opportunity to dream about the decks you want to build and getting a chance to play with the new cards themselves makes for a great way to spend a morning (and afternoon and evening…). Or so I have been told, at least. You see, for the last 14 or so years I haven’t been playing in prerelease events. Rather I have been helping to run them in and around the New York area. So last Saturday’s prerelease represents the end of an era for me and I have found myself waxing a bit nostalgic. And it got me to thinking about the first few prerelease events I worked and where they have taken me…. <Cue: Wayback machine>

I first moved to New York from North Carolina in August of 1997. In those days the name of the Magic game in New York was Neutral Ground, the store founded by Brian David-Marshall and associates. That same group of folks also founded Gray Matter Conventions, which is still around as a tournament organizer in the New York area. At the time I was not a certified judge, the letters in the DCI still meant something, and the prerelease events in New York were held at the New Yorker Hotel. Being new to the city the first big event that I attended was the Tempest prerelease that fall. It was a pretty big change from the events I had attended in North Carolina and I was excited to get a chance to meet the local New York community. I have to admit that I can’t remember how I did at the event, though I do remember getting passed a Cursed Scroll late in a draft and thinking that the card might turn out to be pretty good. Though I didn’t know it at the time I also made one of the most life changing decisions I have ever made at that prerelease. Namely I asked if I could help out as a volunteer. From my point of view I thought that it might be a good way to get to know the local players a bit better. And since I had been one of the go-to people for rules questions back in North Carolina I had been thinking for some time about becoming a certified judge, and this seemed like a good way to start that process. Plus I knew how may Scryb Sprites it took to block and kill a first striking Sengir Vampire (a question that remains as relevant today as it did back then….) so perhaps my fate was already decided. I am still not sure why they agreed to take me on that first weekend but the folks at Gray Matter have been paying for that mistake ever since…. Read the rest of this entry »

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Op-Ed

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Cursed Scroll, Eric Smith, Gray Matter Conventions, Magic 2012, New Yorker Hotel, PTQ, Regional Prerelease, Sengir Vampire

Op-Ed: Happy Anniversary, Alex Ullman by Mitch Okun

bdm | 03:48PM on Tue Mar 22 2011

It has been awhile since I featured a guest piece on the blog — or anything for that matter, sorry — but Mitch Okun’s Facebook note about synchronicity and nostalgia at the recent Star City Games Standard Open in Edison, NJ brought a smile to my face and was something I wanted to share. Mitch was among those players who came to the very first tournaments run by what would eventually become Gray Matter Conventions — he even met his eventual wife through those events — and was a Neutral Ground regular from the day we opened the doors at the old location at 291 7th Avenue. — Brian David-Marshall

For the 1% of the human population out there who isn’t aware, I consider myself an extremely unlucky person.  It’s magnified by the fact that I play two card based games that are definitely more skill based than luck based (Magic and Poker), but for some reason the proportion of games played in the online settings of both just inevitably causes me to fall into the statistical black hole time and time again.  I stopped playing Magic for a while over it, I essentially gave up on poker to the financial swings, and I’ve stopped Magic Online for long stretches of time because of it.  However, inevitably I go back.  I *LIKE* the games.  I consider myself decently good.  And yet, as I sit here tonight, frustrated by a seemingly inhuman proportion of little bad luck swings that affect my Magic Online matches over and over and over again, I waited between rounds by reading online articles.  I went over the Wizards of the Coast’s site and found an article by Brian David-Marshall, an old friend, about the large Magic event that happened this weekend in Edison NJ.

I don’t play major events any more, but knew this thing was happening and took the opportunity to trek down with a pile of cards I wanted to consider selling.  I made pretty good money selling a lot of stuff to the online store who ran the event, but I can’t be in a room of 700+ players and not want to get involved a little, or at least watch .. and I quickly found Brian (or BDM, as he’s famously known to the Magic community) playing his 2nd round opponent.  I watched quietly and waited until between games to comment. Read the rest of this entry »

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6 Comments »
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Op-Ed, Tournament Reports

Tags
Alex Ullman, bdm, Mitch Okun, Standard, Star City Open Series

Price of Progress: Some Thoughts on Great Designer Search 2 by Wilson Price

bdm | 06:21PM on Thu Oct 21 2010

The Great Designer Search, Part 2 (#gds2). What a great time to be unemployed! If I hadn’t won the lesser-advertised Mini-Designer Search ~1 year ago, I would probably have applied. The award for the contest? My job as a game designer slash project manager at WizKids. So even though I have not officially thrown my hat into the ring, I still find it interesting to participate from the sideline.

I would have taken a crack at the part 1 essay questions, but given my general lack of fire on the subject, I couldn’t muster the energy and hours that would have been necessary to pour through gatherer, the rulebook, and formats past to try and find strong answers for some of the questions. I do have answers to two questions, quoted incorrectly here, “what can design do to make the game more attractive to new players?” and “what can design do to make the game more attractive to experienced players?” My answer to both would have been to get rid of Mythic Rares, which I assume would have eliminated me immediately from the competition.

The multiple choice questions could at least be attempted with minimal research, and some of them are pretty interesting. Overall the test is solid, although I do think it is ambiguous and misleading at times (maybe that is part of being an intern at WOTC? trying to decipher MaRo doubletalk). After discussing the test with a few others, round 3 achievers and non, I picked a few questions that I wanted to write about.

Disclaimer: most, if not all, of my reasoning, lacks thorough research.

Fast Guy
Creature - Human
3/1
Lifelink, Haste

1) Which color is most appropriate for this card? (white, black, blue, green, red. No tricks here) Read the rest of this entry »

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4 Comments »
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Op-Ed

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Great Designer Search, Mark Rosewater, Maro, Wilson Price, Wizards of the Coast, WizKids

Scars of Mirrodin Set Review: Black, Red, and Green by Seth Burn

bdm | 12:06PM on Wed Sep 29 2010

Seth Burn is a long-time Magic columnist — you may remember him as the resident Used Deck Salesman when TCGPlayer.com was known as Brainburst — a fixture of the NY Magic community, and known for his annual NFL previews on various Magic sites throughout the years. He felt the siren’s call of the set review for the soon to be released Scars of Mirrodon and we are happy to present it here at Top8Magic.

Black:

Carnifex Demon

Being able to kill a bunch of weenies and tokens with your 6/6 flyer is a nice trick, but Grave Titan is already so good in the 6 drop slot that it would require a pretty specialized metagame to make Demon a better choice.

Corrupted Harvester

Twisted Abomination is laughing at you. Yeah, you have 1 more power, whatever.

Exsanguinate

The problem with cards that excel in multiplayer is that they suck in multiplayer. When you play cards like Exsanguinate you find yourself against all flags. Enjoy your life gain, now you die. Read the rest of this entry »

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Categories
Op-Ed, Strategery

Tags
Ezuri's Brigade, Grip of Darkness, Koth the Hammer, Scars of Mirrodin, Set Review, Seth Burn, Skinrender, Skithiryx the Blight Dragon

Scars of Mirrodin Set Review: White, Blue, and White-Blue by Seth Burn

bdm | 11:44AM on Wed Sep 29 2010

Seth Burn is a long-time Magic columnist — you may remember him as the resident Used Deck Salesman when TCGPlayer.com was known as Brainburst — a fixture of the NY Magic community, and known for his annual NFL previews on various Magic sites throughout the years. He felt the siren’s call of the set review for the soon to be released Scars of Mirrodon and we are happy to present it here at Top8Magic.

White:

Arrest

Oblivion Ring is unimpressed.

Auriok Edgewright

Usually he’ll be a bear. Sometimes he’ll be a super bear. Getting metalcraft isn’t as easy as I would have hoped, and the payoff simply isn’t that large.

Auriok Sunchaser

Pretty worthless without metalcraft, a 3/3 flyer for 2 with it. If metalcraft were almost certain I’d like him, but it isn’t.

* Addendum: Apparently the real issue isn’t getting metalcraft, it’s that I have much better things to do.

Dispense Justice

First I need three artifacts, then they need to attack with multiple men. Meh. This just isn’t good enough. Read the rest of this entry »

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5 Comments »
Categories
Op-Ed, Strategery

Tags
Elspeth Tirel, Grand Architect, Metalcraft, Scars of Mirrodin, Set Review, Seth Burn, Trinket Mage, Venser the Sojourner

Scars of Mirrodin Set Review: Artifacts and Lands by Seth Burn

bdm | 01:42AM on Wed Sep 29 2010

Seth Burn is a long-time Magic columnist — you may remember him as the resident Used Deck Salesman when TCGPlayer.com was known as Brainburst — a fixture of the NY Magic community, and known for his annual NFL previews on various Magic sites throughout the years. He felt the siren’s call of the set review for the soon to be released Scars of Mirrodon and we are happy to present it here at Top8Magic.

Hi there. If you know who I am you are probably only weeks away from receiving your first social security check (if you’re American). I felt like writing a set review so please enjoy! I’ll start with the artifacts as they are the root of the set. I won’t be reviewing all the cards, but rest assured if I don’t mention a card I don’t really care about its existence, at least as far as Constructed is concerned. Anyway, here we go:

Scars of Mirrodin:

Artifacts

Argentum Armor

If I play it entirely fairly it costs 12 mana. White has ways of cheating that, but I doubt they are worth it. +6/+6 and destroying a permanent are nice, but they aren’t that nice. On the plus side it is pretty powerful in limited. * Addendum: I was wrong. White can massively cheat with Quest for the Holy Relic. Read the rest of this entry »

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6 Comments »
Categories
Op-Ed, Strategery

Tags
Artifact, Infect, Mox Opal, Proliferate, Scars of Mirrodin, Set Review, Seth Burn

Sphinx or Sub-Sphinx M11 Visual Spoiler Review Part 3

bdm | 04:23PM on Tue Jun 29 2010

I know it has been a while since the last set of cast but with cards flooding into the M11 Visual Spoiler page on the mothership Mike and I got together, with a special guest appearance from the hirsute Steve Sadin, to discuss Conundrum Sphinx and his spoiled friends from M11. It was a fun set of ‘casts to record as the three of us have not done anything together in quite some time and there were plenty of exciting cards to discuss. Topics of discussion included the tournament worthiness of Sphinx of Jwar Isle, which cards will win the most money for the rest of the year, and which cards seem like they are being overrated (Hint: It rhymes with with Rhyme Dispersal).

Make sure to check the Visual Spoiler page and the various weekly columns for the rest of this week and next as more cards are revealed every day. And of course, don’t forget to make your plans for the M11 Prerelease in a little over a week.

Sphinx or Sub-Sphinx? Part 3

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Categories
Op-Ed, Opinion, Podcasts

Tags
bdm, Conundrum Sphinx, Grave Titan, Inferno Titan, M11, MichaelJ, Prerelease, Standard, Steve Sadin

Rise of the Eldrazi Set Review Part 2 of 2 (Black, Red, Green and the rest) by Seth Burn

Matt Wang | 12:21AM on Sun Apr 18 2010

Seth is an old time NYC player, who sent this into us on Friday. We hope you enjoy it. - Matt

Black:

Arrogant Bloodlord:

He dies because he was so offended that he was blocked by a powerless wall? Lighten up Francis. Addendum: Still playable. Black has plenty of removal to clear his path.

Bala Ged Scorpion:

Nice combo with the Bloodlord but too weak on its own to be playable.

Consume the Meek:

  1. Instant speed mass removal.
  2. Demolishes token and weenie strategies.
  3. Kills manlands.
  4. Allows your edict effects to kill their best creatures.

Yeah, this card is good. Addendum: Five is a lot of mana. I still like Consume the Meek, but I’m willing to admit to its faults.

Consuming Vapors:

Consuming Vapors combos well with Consume the Meek. I expect the two of them together will help revitalize Black control. I don’t feel Vapors is a great card, but it is a pretty good one. Most importantly it has pretty good synergy with the other Black control cards we have at our disposable. Each edict effect makes the next one even better. As creatures improve, so does the value of creature removal. Addendum: It is hard to lose if you resolve Consuming Vapors plus rebound twice. Four creatures gone, some nice lifegain, etc. Black has plenty of cheap removal spells to make sure you haven’t fallen too far behind for Vapors not to matter. As I noted earlier, it is getting harder to be a weenie.

Contaminated Ground:

Well, you don’t get to draw a card, and you probably don’t have any Swampwalk creatures. Still, for two mana you get to turn a manland or an Eldrazi land into an awful land. Might be worth sideboarding.

Corpsehatch:

Good effort, but this costs too much and is a bit too slow compared to our other options. Read the rest of this entry »

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Categories
Op-Ed, Strategery

Tags
Review, Rise of Eldrazi, Seth Burns

Rise of the Eldrazi Set Review Part 1 of 2 (Colorless, White and Blue) by Seth Burn

Matt Wang | 11:58PM on Sat Apr 17 2010

An old time NYC-based Magic player, Seth Burn, sent this in to us on Friday. We hope you enjoy it!

Hello there. If you remember who I am The Sunset Squad will be arriving soon to take you away to the Near-Death Star. I feel like writing a set review of Rise of the Eldrazi, so please enjoy. I won’t be reviewing all the cards because I don’t have to, I’ll just be commenting on cards I feel are worth noting. Shall we (I) begin?

Colorless Eldrazi (AKA, not artifacts):

All Is Dust:

This card is exceedingly strong. It kills planeswalkers, enchantments, creatures, and some artifacts. All is Dust can cost as little as five mana with Eye of Ugin. I could see running this in a Green ramp deck, or a White based control deck, possibly splashing Blue or Black. It doesn’t win the game by itself (which is something you can reasonably ask of a seven mana spell), but it should put you in a good position to take control. Addendum: This card is nuts. Add Black control to the decks that can use this. Oblivion Ring just got worse, as has Journey to Nowhere. I know it costs seven, but we can painlessly play five lands main thateither make this two mana cheaper, or tap for two mana to cast it.

Emrakul, The Aeons Torn:

You get what you pay for. Possibly the best Summoning Trap target in both Type II and block. The immunity to spells isn’t quite all it appears to be as Day of Judgement and Journey to Nowhere can deal with Emrakul. I can’t imagine I’ll pay 15 for it too often, but I am excited to pay 4GG during my opponent’s end step for it. Polymorph is a cheaper option, and given the amount of token generators available it should be fairly consistent. Addendum: I’m glad this guy is the prerelease card, I have a lot of decklists right now with four Emrakuls.

The Prerelease Card

The Prerelease Card

Kozilek, Butcher of Truth:

Am I the only person waiting for Blarthmein Dragon, Accountant of Truth? Anyway, Kozilek is the one Eldrazi creature I am planning on casting as well as trapping. Between Eye of Ugin, Eldrazi Temple, and our ramping options I’m fairly confident Kozilek’s casting cost is reasonable. Unfortunately Kozilek doesn’t have any defenses against removal, but for only costing ten mana (only ten mana!), I’ll let that slide. Addendum: 10 mana is a lot less than it used to be. Green decks can have him online consistently on turn 6, and occasionally on turn 5.

It That Betrays:

Not that All Is Dust needed any help, but the combo is pretty sweet. Addendum: Which is not to say that It That Betrays is any good.

Not Of This World:

Pretty narrow but I could see sideboarding this. It can’t protect Emrakul, but Ulamog and Kozilek are both vulnerable to targeted spells.

Read the rest of this entry »

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Categories
Op-Ed, Strategery

Tags
Review, Rise of Eldrazi, Seth Burns

Material Possessions by Scott McCord

bdm | 05:06PM on Wed Mar 17 2010

Scott McCord is a former professional Magic player who made the Top 4 of Pro Tour Boston as a member of Slay, Pillage, Gerard with Jon Sonne and Gerard Fabiano. He also has reached the Top 8 twice in Grand Prix competition. He sits in 80th place in Total rating and has made infrequent Pro Tour appearances on that basis. He is also a long time friend of the Top8Magic crew and one of the best Limited players I have had to good fortune to play with and against over the years.

Despite a career that involves working with words and possessing formidable Magic skills, Scott has written very rarely about the game. If you have ever watched someone better than you play a game of Magic and wondered why they made the decisions that they did, this article should provide some illumination into the higher level thinking that goes on in a game of Magic. It certainly did for me.

Material Possessions

I’m sitting around watching a draft game recently between a couple of friends.  One of them, Steve, is playing a u/b deck and has just tapped uubb for a 3/2 flier.  His opponent, Mark, is running r/w and attacking with a 2/2 flier.  Steve declines to block and falls to 16.  Mark plays a 3/3 and passes.

“Steve, why didn’t you block?” I ask.

“Pretty simple, I think; he’s got a 2/2 and my guy’s better,” he says.  “But thanks for the advice; I hear you’re the ninth-best player by rating in the world.”

“I’m not even the ninth-best player in this conversation.”

“Sad but true.”

I’m looking at Steve’s six-card hand.  He holds Living Tsunami, 2 Mysteries of the Deep, Bog Tatters, Bojunka Brigand, and Whiplash Trap.

Why should Steve have traded his 3/2 for a 2/2?  The answer comes from a concept gleaned from chess: material vs. time.

In chess, aggressive players will frequently sacrifice pieces in order to gain positional advantage for a decisive attack.  The last thing the aggressor wants to do is trade straight up without improving position, because doing so nullifies the sacrifice and gives him fewer tools with which to win the game.  Magic often works the same way.  The attacker has time; that is, positional momentum.  The defender has material resources.  Trading material decelerates the game and allows a material advantage to cancel a temporary time advantage.

In this case, Steve has a lot of potential material (the creatures and card advantage in his hand), but not a lot of time (his life total, lack of defense, a potential land shortage).  He should be looking to trade creatures so that his cards in hand can take effect; Mark should be looking to avoid trading while pushing as much damage as possible.  In other words, Steve should strive to make material advantage, and not time advantage, the game’s deciding factor.

Let’s examine some reasons and situations to consider when choosing whether or not to block: Read the rest of this entry »

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Categories
Op-Ed, Strategery

Tags
drafting, Scott McCord, worldwake, Zendikar

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