Scars of Mirrodin Set Review: Artifacts and Lands by Seth Burn
bdm | 01:42AM on Wed Sep 29 2010Seth Burn is a long-time Magic columnist — you may remember him as the resident Used Deck Salesman when TCGPlayer.com was known as Brainburst — a fixture of the NY Magic community, and known for his annual NFL previews on various Magic sites throughout the years. He felt the siren’s call of the set review for the soon to be released Scars of Mirrodon and we are happy to present it here at Top8Magic.
Hi there. If you know who I am you are probably only weeks away from receiving your first social security check (if you’re American). I felt like writing a set review so please enjoy! I’ll start with the artifacts as they are the root of the set. I won’t be reviewing all the cards, but rest assured if I don’t mention a card I don’t really care about its existence, at least as far as Constructed is concerned. Anyway, here we go:
Scars of Mirrodin:
Artifacts
Argentum Armor
If I play it entirely fairly it costs 12 mana. White has ways of cheating that, but I doubt they are worth it. +6/+6 and destroying a permanent are nice, but they aren’t that nice. On the plus side it is pretty powerful in limited. * Addendum: I was wrong. White can massively cheat with Quest for the Holy Relic. Read the rest of this entry »


