Top 8 Magic


  • Home
  • Podcasts
  • Archives
  • Store
    • Michael J. Flores: Deckade
    • Reels & Deals: The Movie‐Making Card Game
    • Zvi Mowshowitz: My Files Part 1
  • About
    • Trading Card Game Industry White Paper - August 2009
  • iTunes
  • RSS

Podcast: Rules Changes! 6/12 Part 7

Will Price | 10:16AM on Sat Jun 13 2009

BDM, Flores, WillPoP, and Level 3 Judge Eric Smith discuss a couple of potential new mechanics that could arise from the M10 rules changes.

Rules Changes Part 7

Comments
2 Comments »
Categories
Podcasts

Tags
bdm, Damage on the Stack, Damage Rules Changes, First Defender, flores, M10, M10 Rules Changes, Magic 2010, Magic Rules Changes, Magic the Gathering, MTG, Standard, T2, Type 2, WillPoP

Podcast: Rules Changes! 6/12 Part 5

Will Price | 10:09AM on Sat Jun 13 2009

BDM, Flores, WillPoP, and Level 3 Judge Eric Smith talk about how complicating the rules can make the game more intuitive.

Rules Changes Part 5

Comments
No Comments »
Categories
Podcasts

Tags
Banding, bdm, Combat Damage, Combat Damage Changes, Damage on the Stack, flores, M10, M10 Rules Changes, Magic 2010, Magic the Gathering, MTG, podcast, WillPoP

Podcast: Rules Changes! 6/12 Part 2

Will Price | 09:20AM on Sat Jun 13 2009

BDM, Flores, WillPoP, and Level 3 Judge Eric Smith discuss the “perverse loopholes” that existed in pre-6E combat and the basics of how blocking and damage work post M10.

Rules Changes Part 2

Comments
2 Comments »
Categories
Podcasts

Tags
Alabaster Potion, bdm, Damage on the Stack, flores, M10, M10 Rules Changes, Magic Rules Changes, Magic the Gathering, MTG, podcast, The Stack, WillPoP

Good Riddance Damage on the Stack by Sam Stoddard

bdm | 04:51PM on Thu Jun 11 2009

Editor’s note: Sam Stoddard is a PTQ and PT veteran who has done some terrific writing about Magic, most notably Creating a Fearless Magical Inventory. He has been one of the few advocates from the Pro side of the Magic community to embrace the rules changes in M10 and has posted as such on Twitter and his own blog. He has graciously granted us permission to include the following from his own blog for the Top8Magic readership to chew on.)

Posted this a few places, so might as well post this here:

I’ll admit it, I freaked out when I first saw the rules announcements. 1-4 and 6-7 seemed fine, but #5 seemed like the point where Magic stopped being Magic and became something else - WoW or Pokemon. After talking to people and thinking about it more, I’m excited about the change, and I’m ready to see stacking combat damage go.

We’ve been far too complacent for too long in abusing damage on the stack tricks to win our games for us. In talking with people, many people believe that removing this ability will dumb the game down. How much are we relying on these tricks to succeed in magic? Damage on, sac, bounce, champion, pump, whatever, it’s an easy way to gain an advantage against opponents who don’t know the tricks.

If you show up at an FNM or a PTQ and know all your damage on the stack tricks, you have a huge advantage over an opponent who doesn’t understand that just by using these tricks. There isn’t as much incentive to mulligan properly, work on mana bases or otherwise playing better when knowing one trick can get you by. This doesn’t mean that there will be no way for a more skilled player to win, it just means that It’s going to require new and different strategies. I truly believe that you learn more in a draft where your deck trainwrecks and you have to fight every second of every game to pull anything out than one where you end up with a constructed deck. The constructed matchups where you go in as a dog and mulligan to 5 and are forced to make every play perfectly teach you more than a series of great matchups with god hands. Winning does not make you better at magic. Working for your wins, and even your loses, makes you a better magic player.

Under 5e rules succeeding at tournament magic was largely about being one of the 3 people in the room (judges included) who actually understood how the batch and damage prevention stops worked and knowing how all the mish-mash of awkwardly templated cards in your deck actually read. When they released 6th edition rules, there were hundreds of complaints by players who couldn’t fathom wining in a world where you couldn’t cast balance, know it wouldn’t get countered, then sac all your lands to Zuran Orb. Or why people weren’t being punished for not understanding how to use damage prevention step correctly or how to pump your pestilence so that 4 damage happened all at the same. Magic playskill was as much about knowing the rules perfectly as it was about making good decisions.

Ten years later, with the crutch of rules-lawyering somewhat behind us, tournament players have gotten much better. They were forced to learn every other aspect of the game twice as well to get half as much return, but when they did, those gains compounded. While no single aspect of the game was as powerful as tricking your opponent into giving you permission you to cast a lightning bolt (which you didn’t want to, but thanks for passing the turn), exploring other avenues to gain advantages has led to a massive improvement in the quality of professional and non-professional play.

Damage on the stack is gone, and we are going to have to evolve or die. A lot of cards we love are no longer good. That’s a good thing. Things are going to be really rough at first. Everyone’s card valuations are going to be way off for a while. Combat tricks are going to be riskier. Bounce spells will need to be used offensively rather than just to gain card advantage in blocking. People who want to compete at any level are going to have to find new ways to gain advantages in games. The people who do will succeed, and those who don’t will blame the dumbing down of the game. New strategies will emerge and everyone is going to work harder on previously ignored aspects of their game in order to improve.This is going to be a hard and painful process, especially for those of us who are so set in our ways, but we will be better players for it.

This came from further discussions:
You don’t get to make ‘free’ decisions with pumping blockers anymore. There are new decisions to be made and they are on both sides. Now, if your opponent tries to pump their attacker in combat, you can get them with a burn spell. Bad players will still make bad decisions, misorder blockers, pump when they don’t need to, attack with the wrong creature, fall for onboard tricks, etc. You do lose one avenue to take advantage of them, and will have to develop more. This will force you to learn new tricks, which I think is good.

More so than taking away from being able to beat bad players, this will create a divide between the mediocre players and the good players. Both those groups used to have damage on tricks an the like to take advantage of, and the players who are better will have access to more tricks in the coming months, and make better decisions in combat. This is the group that will struggle to adapt or die. They clearly have an idea of what’s going on in the game, but they may not have the depth to compete when their one tried-and-true trick is gone.


Now, here’s an example of complexity this adds:

You attack with a 5/5. Opponent blocks with a 3/3 and two 1/1s. How do you order the blockers?

3/3, 1/1, 1/1 gets destroyed by a Giant Growth.

1/1, 1/1, 3/3 gets in trouble with a damage prevention spell of 1 or more

1/1, 3/3, 1/1 doesn’t get as blown out by giant growth, but a +2/+2 is now the same as a +3/+3 in terms of saving the 3/3. This is probably ideal in a format like Shards.

But lets say you do have nothing and you know your opponent has a pump spell. He has chosen to block like that probably in an attempt to trade in the event you have a giant growth. You might order them 3/3, 1/1, 1/1 baiting it. Your opponent thinks. Why did he order them like that? He clearly wants me to use the pump spell here. He must have a burn or bounce spell. If I try and pump, I’m getting 3 for 1′d. Let damage resolve.

Bam, you just got 3 for 1 because you tricked your opponent into thinking he was smarter than he really was by broadcasting a card you didn’t have. This is a new type of decision that did not exist before the rules change.

Comments
28 Comments »
Categories
News, Opinion

Tags
Damage on the Stack, M10, Magic, Magic 2010 Rules Changes, Sam Stoddard

Tags

Alara Reborn bdm Berlin Conflux Coverage deckade exclusive preview Extended flores Jund Ramp Limited M10 M10 Rules Changes Magic Magic 2010 Magic the Gathering Matt Wang MichaelJ Michael J Flores mike flores MTG nationals Philly podcast Podcasts Prerelease Price of Progress PTQ regionals Rise of Eldrazi Scars of Mirrodin shards Shards of Alara Standard States Steve Sadin T2 Type 2 Will WillPoP Will Price Will Price of Progress worldwake Zendikar Zvi Mowshowitz

Archives

  • December 2011 (1)
  • November 2011 (1)
  • September 2011 (6)
  • August 2011 (2)
  • July 2011 (3)
  • June 2011 (2)
  • May 2011 (5)
  • April 2011 (1)
  • March 2011 (2)
  • January 2011 (3)
  • December 2010 (1)
  • October 2010 (8)
  • September 2010 (9)
  • August 2010 (4)
  • June 2010 (6)
  • May 2010 (8)
  • April 2010 (18)
  • March 2010 (17)
  • February 2010 (3)
  • January 2010 (14)
  • December 2009 (4)
  • November 2009 (16)
  • October 2009 (9)
  • September 2009 (14)
  • August 2009 (2)
  • July 2009 (7)
  • June 2009 (30)
  • May 2009 (19)
  • April 2009 (26)
  • March 2009 (28)
  • February 2009 (18)
  • January 2009 (28)
  • December 2008 (24)
  • November 2008 (45)
  • October 2008 (19)
  • September 2008 (7)
  • August 2008 (6)
  • July 2008 (12)
  • June 2008 (5)

Categories

  • Around the Web (35)
  • Coverage (54)
  • Decks (37)
  • Draftcap (13)
  • My Files Part 1 (3)
  • Nerdly Thing (29)
  • News (97)
  • Op-Ed (12)
  • Opinion (20)
  • Podcasts (233)
  • Strategery (135)
  • Tournament Reports (19)
  • Uncategorized (10)

Links

  • Development Blog
  • Documentation
  • Plugins
  • Suggest Ideas
  • Support Forum
  • Themes
  • WordPress Planet

top8magic @ Twitter

    ,
    ,,
    Watch the latest videos on YouTube.com
    rss Comments rss