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Happy New Year! Now Help Me Whine

michaelj | 03:46PM on Thu Jan 1 2009

This is a quick request to help a brother out to any of the listeners / readers out there who play Dungeons & Dragons Tiny Adventures.

The Global Leaderboards were originally  designed to measure how fast it takes to get to Level 11 (read the FAQ). However the Encounter Percentage Leaderboard and especially the Career Length Leaderboard have been marred for months with failed Ironman players.

Basically you can set your guy to Ironman and try to die permanently as quickly as possible. The game reads this failure as “retirement” because you are not allowed to continue playing, so it slots these failed Ironman players on the Leaderboards if they die quickly enough and can even displace the top Encounter Percentage players by suiciding after you win a few encoutners (it really helps if you just reset until you can buy a Belt of Sacrifice so you can spontaneously cost yourself 10 HP). So if you can choose Wizard (lowest hit points) and then go into a Dungeon where you will die in one or two hits, congratulations, you beat out players like McGee who play with brilliant speed to try to ACTUALLY WIN THE GAME in less than three days (amazing, by the way).

Obviously I have a vested interest seeing as I was the former (as of yesterday) #1 Encounter Percentage player… But there is literally one guy who suicides all day and is scumming up both the Career Length and Encounter Percentage Leaderboards, ruining them for every player.

So if anyone else out there thinks the Leaderboards should be set to reflect what they were orignally intended to reflect - actual career performance to get to 11th Level and not who can play the worst game of Tiny Adventures, please comment here and join your voices to my post on the Tiny Adventures forum on Facebook (”Who else thinks they should remove Ironman failures from the Leaderboards?”).

It wasn’t long ago that I thought Will Price of Progress’s 76.41% was nigh-unbeatable… but it inspired me to try. I would love nothing else than to be beaten fair and square (another invitation to try better). This seems like a very simple fix for WotC to put in, which would make a whole lot of people happier and annoy only the 1-2 people whose entire goal on the game seems to be to ruin the Leaderboard stats.

Thanks for listening to this rant and please speak up if you agree.

–michaelj

PS They should probably change the Day:Hour:Minute settings to three digits instead of just two. The #1 and #2 players just waited until they hit 100 days so that they could win in 00:00:00. I really want to see how quickly we can beat the game and these loopholes are ruining the experience in my opinion.

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If Only There Were a Tiny Adventures Pro Tour…

michaelj | 10:07PM on Wed Dec 17 2008

Getting the friends list #1 in Encounter Percentage was pretty hard with Will Price of Progress posting such a strong percentage, but the #1 on the global leader board… I thought it was impossible because of all the failed Ironman players. But nothing is impossible for a Halfling with a Dancing Shiv!

It looks like I peaked :)

Here are my suggestions:

1) Play Halfling Rogue (I have played DI Halfling Rogue and Human Rogue, and Halfling Rogue always seems to be better).
2) Pass the Shiv. I passed the Mithral Coat so many times, admittedly with some nice results, but this breakout finish was with the Shiv (per the character’s name).
3) Use potions aggressively. I didn’t use a single healing potion on ShivAn Draggin. I only k-o’d one time. It probably sounds stupid / greedy considering the insane Encounter Percentage but I didn’t realize I was going to retire and I had a Prismatic Elixir LEFT. Really, don’t ever think about “wasting” potions on early dungeons. Just use them. You will have enough if you are doubling up gold as a Rogue and passing gold, etc.
4) Maximize your Encounters in Forest. Rogues kick butt in Forests if you have the Shiv or the Mithral Coat. Use Quick Fingers and Pick Pockets in the Forest every single time. If you can’t pay close attention, use Quick Fingers and Pick Pockets at the beginning of every Tiny Adventure.

Everyone keep playing and supporting Tiny Adventures. It’s great!

LOVE
MIKE

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Podcast: BDM and Flores discuss Shards, the New Website and D&D Tiny Adventures. (Part 6 of 6)

Matt Wang | 03:07PM on Tue Nov 18 2008

New Website Discussion Part 6

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Podcast: BDM and Flores discuss Shards, the New Website and D&D Tiny Adventures. (Part 5 of 6)

Matt Wang | 03:00PM on Tue Nov 18 2008

New Website Discussion Part 5

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Podcast: BDM and Flores discuss Shards, the New Website and D&D Tiny Adventures. (Part 4 of 6)

Matt Wang | 02:57PM on Tue Nov 18 2008

New Website Discussion Part 4

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Podcast: BDM and Flores discuss Shards, the New Website and D&D Tiny Adventures. (Part 3 of 6)

Matt Wang | 02:55PM on Tue Nov 18 2008

New Website Discussion Part 3

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Podcast: BDM and Flores discuss Shards, the New Website and D&D Tiny Adventures. Parts 2-6!

Matt Wang | 05:36PM on Mon Nov 17 2008

Shards and New Website Part 2

Shards and New Website Part 3

Shards and New Website Part 4

Shards and New Website Part 5

Shards and New Website Part 6

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bdm, D&D Tiny Adventures, flores, Magic, shards, Top8Magic Website

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