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Unified Theory: Some Kind of Summary

Will Price | 11:03PM on Wed Jan 27 2010

Based on the comments on the podcasts and tweets I have seen, it looks like people are really missing the point of this Unified Theory thing. The goal of this post is to try and crystalize the ideas from our (myself, mike j, and others) discussions (both recorded and not) to the best of my abilities.

For as long as I have played Magic, there has always been language to try and quantify the events and outcomes of a game. This is understandable since the hobby of Magic is, in many ways, a science. All sciences require an established language through which discovery and collaboration can occur. In Magic, the most commonly used unit (up until now, at least) is “the Card.” It is very easy to describe some events using the Card e.g. playing spells that draw you cards and/or make your opponent discard cards. Most game events that literally involve cards work great. Attempts to describe more nuanced events in the language of Cards has always been tricky. If I attack you for 1, is that worth a Card? Is it worth a fraction of a Card? What fraction is it worth? How many Cards is it a Stone Rain worth on turn 2? What about turn 12? How many Cards is Dredge 6 worth?

The problem with the Card, as a unit, is that it does not have an easily applicable size (or even a well defined size, for that matter). It is too large of a unit to describe many of the events that take place over the course of a game.

I think what we are talking about with the Unified Theory is a new way of measuring game events. This is not a new theory, because its not changing anything about the game yet. The rules and tactics stay the same. What changes is the way we look at them. Thomas Kuhn wrote a book about this called the Structure of Scientific Revolutions (Read it!). What we have on our hands right now is a paradigm shift in magic.

What this Mana “theory” provides us with is a metric for measuring game events in a way that is magnitudes more precise than was available previously. Its not different from Card Advantage, its just more precise. It is an improvement, and over time it should completely replace the previous paradigm. Our job is to convince the community that what we have is better than the existing paradigm/standard of measurement.

What makes the Mana Theory a “Unified Theory” is that we can account for many many more game events, if not all game events, with much greater precision. The unit of Mana (not going to get into the “different colors of mana have different values” discussion here) is sufficiently small that, possibly, we can describe all game events with this system. What makes it the Unified theory is not that it replaces Tempo, Card Advantage, the Philosophy of Fire, or any other theory… It just gives us a better common language for discussion.

I want to take a moment here to say that I don’t blame anyone for missing the point based on the Victory Bacon podcast. None of this was explicitly said, and it was at best loosely implied by a few passing remarks. We spent most of the podcast focusing one application of the theory (Card evaluation), and not the theory itself. I think that card evaluation discussions are the easiest way to illustrate the value of the new system, but not the most valuable use of it.

On that note, the discussion of card values on twitter I think is distracting from the magnitude of this system, to the point where it has become confused with the theory itself. Essentially, it is not important to come to a consensus about what a card is absolutely worth. The game of Magic is dynamic and subject to many different frames of reference. As we have said, card value change based on format and game state. Basically, everyone is right when they say “Card A is worth X mana,” so its not really something to be wasting too much time on outside of a framed theory discussion.

So while card values change, what isn’t changing is the way we are measuring it. Thats the take-away here.

Assuming the new paradigm takes hold, there are two tasks at hand:

1. Apply the new system to what we already know. (This is what we are doing now)
2. Develop new theories that could not/did not exist under previous systems (easier said than done)

Hopefully this has been a bit easier to follow than the Podcast. As you can probably tell, we don’t script anything or even necessarily go into the process with a plan for what we are going to talk about. Usually that isn’t an issue (except when BDM and Flores go off on Basketball), but sometimes the big ideas get lost in the noise. As usual, I invite discussion in the comments (or @ me or mike on Twitter).

~WillPoP

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Categories
Opinion, Strategery

Tags
Card Advantage, flores, Magic, Magic the Gathering, Mana Theory, mike flores, MTG, Unified Theory of Magic, WillPoP

Price of Progress: States Junkie/Crypt Decks

Will Price | 12:17AM on Wed Nov 18 2009

If you like to gamble, start playing with this deck:

Crypt Combo AKA “Crabs”

4 Crypt of Agadeem
4 Drowned Catacomb
4 U/x Fetch Land
2 B/x Fetch Land
5 Island
2 Swamp

4 Hedron Crab
2 Kederekt Leviathan
2 Fatestitcher
4 Extractor Demon
4 Rotting Rats
4 Architects of Will
4 Viscera Dragger
4 Monstrous Carabid
3 Corpse Connoisseur

4 Grim Discovery
4 Traumatize

Sideboard:
4 Duress
4 Blister Beetle
4 Disfigure
3 Pithing Needle

I haven’t played the sideboard listed here, but its what the people who are placing in MODO events are playing so it must be good!

If you don’t know how this deck works, its pretty simple: mill yourself with Crab and/or Traumatize, mise a Crypt somewhere in the first 4 turns, then make a bunch of mana with at least one crypt activation and Unearth FTW. If your opponent has infinite life, then you just mill them out via Extractor Demon triggers.

Of course it is not always that simple, because rarely is your hand the right combination of Crypt/Crab/Traumatize/Grim Disco. The nut draws with this deck easily win turn 4, but the sub-nut draws have you mulliganning to 5 and hoping to get there on Cycling.

Because of the inconsistencies (I have played somewhere in the range of 100 games with this deck, that’s how badly I wanted it to be good) the matchup against any deck that can goldfish a turn 4 win is pretty bad. Red Deck Wins is virtually impossible (although i have not tried the Disfigures). Against Boros you can get there off a heavy Rotting Rats draw and chump blocking until you can systemagically set up your graveyard. Jund is a favorable matchup, especially if they do not have main deck Jund Charms, and double especially if they don’t have Goblin Ruinblaster main. Mono-Green is also favorable since they do not get nearly as fast a start as any of the decks mentioned previously. Against both Jund and Green, Unearthing (or even hard casting!) a Leviathan turn 4 or 5 will give you more than enough time to complete your kill.

You can’t really beat any deck that has Goblin Ruinblaster, Ajani Vengeant, Acidic Slime, or any of the blue enchantments that turn your land into something other than Crypt of Agadeem.

Against control decks (if you manage to spot one online, which is very rare) you are practically a lock game 1 because they can’t interact with you at all while you goldfish your win. Post board you can just side in your duress/negate and take your time. Set up your graveyard and you can even make them discard their whole hand via rats if you want before you attempt to go off.

In essence, this deck is a total crap shoot against the format. If I were to run it at states tomorrow, I would predict a 5-3 finish, probably good enough for like, 6 packs. I do think this is a deck to keep an eye on, however, should the format slow down at all. If any kind of control deck emerges from Worlds (happening this week for anyone who didn’t know), or if for whatever reason the red decks fall from popularity, then it is possible that Crypt Combo could be very well positioned for states. I am certainly going to keep it in mind, but in the meantime, there are quite a few other decks that have caught my eye, which I will write about as I get the chance to play with them.

As a side note: I have finally returned to Magic, and intend to start posting here again regularly! I have been pretty busy with a lot of other stuff the past few months and had to put the game on the back burner. In addition to having time to play, I have installed Windows on my Mac, and can now play MODO, which is absolutely insane. If you feel like playing some games, chat me up in game (my name is sloppystack, just like Twitter! PS: Follow me (and top8games, fivewithflores, and mattwang97) on Twitter!).

~WillPoP

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Categories
Decks

Tags
Combo, Crypt of Agadeem, Hedron Crab, Magic, Magic Online, Magic the Gathering, MODO, MTG, States, T2, Tournaments, Twitter, Type 2, WillPoP

Podcast: M10 Preview - Mold Adder

Will Price | 01:42AM on Fri Jul 3 2009

Mike and BDM discuss (among other things) the Top8Magic.com M10 preview card… Mold Adder! You may need to turn the volume up a bit as this was recorded on BDM’s iPhone.

Mold Adder!

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Podcasts

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bdm, constructed, flores, M10, M10 preview, M10 Spoiler, Magic 2010, Magic the Gathering, mike flores, Mold Adder, MTG, MtG M10, Standard, T2, Type 2

Podcast: BDM/Flores Reunion Part 5

Will Price | 02:37PM on Tue Jun 30 2009

BDM and Flores are finally reunited in an intimate one on one podcasting session. In Part 5 they finish discussing the current M10 spoiler.

Reunion Cast Part 5

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Categories
Podcasts

Tags
bdm, flores, M10, M10 Spoiler, Magic 2010, Magic the Gathering, mike flores, MTG, podcast

Podcast: BDM/Flores Reunion Part 4

Will Price | 02:34PM on Tue Jun 30 2009

BDM and Flores are finally reunited in an intimate one on one podcasting session. In Part 4 they continue discussing the current M10 spoiler.

Reunion Cast Part 4

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Podcasts

Tags
bdm, flores, M10, M10 Spoiler, Magic 2010, Magic the Gathering, mike flores, MTG, podcast

Podcast: BDM/Flores Reunion Part 3

Will Price | 02:32PM on Tue Jun 30 2009

BDM and Flores are finally reunited in an intimate one on one podcasting session. In Part 3 they begin discussing the current M10 spoiler.

Reunion Cast Part 3

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Categories
Podcasts

Tags
bdm, flores, M10, M10 Spoiler, Magic 2010, Magic the Gathering, mike flores, MTG, podcast

Podcast: BDM/Flores Reunion Part 2

Will Price | 02:28PM on Tue Jun 30 2009

BDM and Flores are finally reunited in an intimate one on one podcasting session. In Part 2 they discuss an interesting strategy that emerged from PT Honolulu, Alara Block constructed, and Type 2.

Reunion Cast Part 2

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Categories
Podcasts

Tags
Alara Block Constructed, ARB, bdm, flores, Jim Davis, Magic Pro Tour, Magic the Gathering, mike flores, MTG, Play or Draw, podcast, PT Honolulu, Standard, T2, Type 2

Podcast: BDM/Flores Reunion Part 1

Will Price | 02:23PM on Tue Jun 30 2009

BDM and Flores are finally reunited in an intimate one on one podcasting session. In Part 1 they discuss the Hall of Fame ballot and the increasing presence of MTG players in the World Series of Poker.

Reunion Cast Part 1

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Categories
Podcasts

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bdm, flores, Hall of Fame, HoF, Magic the Gathering, mike flores, MTG, podcast, World Series of Poker, WSOP

Review and Analysis: Duels of the Planeswalkers by Zvi Mowshowitz

Will Price | 02:07PM on Fri Jun 19 2009

Duels of the Planeswalkers is a unique product. It does some things spectacularly right, and does other things spectacularly wrong. The things it does right represent some great work and show a lot of promise for other, better projects in the future. The things it does wrong range from places where I think priorities were misplaced, to places where we will need more time to improve the product to places where the game is intentionally being held back for reasons both good and ill. Overall, this is a great game at its absurdly low price point that has the promise to mature into something far greater.

Read the rest of this entry »

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Categories
Nerdly Thing, Opinion

Tags
DoP, DoP Review, Duels of the Planeswalkers, Duels of the Planeswalkers Review, Magic the Gathering, MTG, The Zvi, XBLA, Zvi, Zvi Mowshowitz

Duels of the Planeswalkers Launch!

Will Price | 01:56PM on Thu Jun 18 2009

Interested in getting your hands on that alternate art foil Garruk? You’re going to have to download Duels of the Planeswalkers, which finally released yesterday for the Xbox (available through the Xbox Live Arcade). Scheduled to release yesterday morning, the game was not available for download until late last night (around 11:30pm EDT by my estimation) due to some technical snags on Microsoft’s part. Early buyers will receive a code which can be redeemed through the Wizard’s site for a limited edition Garruk.

For anyone who has the game already (or is thinking of getting it soon) there are two awesome events on the horizon: Game with Fame and Game with Developers

The Game with Fame event, scheduled for June 20th, will pit players to against these notable/notorious MTG figures:

Richard Garfield, creator of Magic: The Gathering
Mike Turian, a Magic: The Gathering Pro Tour Hall of Famer
Jon Finkel, a Magic: The Gathering Pro Tour Hall of Famer
Gerry Thompson, Pro Tour player
Jamie Parke, Pro Tour Player
Brian Kibler, Pro Tour Player

Game with Fame will be followed up with the Game with Developers event, scheduled for June 27th. Players will be able to compete against 27 of the games designers, developers, and producers from Wizards of the Coast, Stainless Games, Microsoft and VMC.

I have been anxiously awaiting the Duels release since WotC announced the date a couple of weeks ago. Expect a review of the game early next week.

~WillPoP

PS: For anyone who isn’t on Twitter, check out this Russian site with some awesome looking M10 artwork. Notice anything interesting?

Comments
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Categories
Around the Web, News

Tags
DotP, Duals of the Planeswalkers, Game with Developers, Game with Game, Magic the Gathering, MTG, Promo Garruk, XBLA, Xbox Live Arcade

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