Podcast: Interns and Flores Talk! Part 2
Matt Wang | 02:46AM on Fri Jan 23 2009The interns and Flores talk Magic before GP LA - Part 2
Podcast: Interns and Flores Talk! Part 1
Matt Wang | 02:40AM on Fri Jan 23 2009The interns and Flores talk Magic before GP LA - Part 1
Happy Holidays and Happy New Year!
Matt Wang | 03:42AM on Tue Dec 30 2008Price of Progress: Greedy Grixis Pt. 2
Will Price | 10:55PM on Tue Dec 2 2008Hello again everyone!
As you all may have guessed, I got caught up in Thanksgiving festivities and was traveling with family all last week. While I did not get a chance to play any MTG on my vacation (Although I see MichaelJ did plenty!) I did however find out that it is possible to get through airport security without any form of identification (lesson learned: airport security very much wants you to have photo identification when you travel, and you ruin someones day when you don’t).
I read through the work Mike did with my list over the break, and while I do agree with him that the mana was pretty bad in the deck, I pretty much disagree with all the other changes he made. The one exception would be that I am finally ready to cut Fulminator Mage from the list. As much as I love a Stone Rain, that is really all he is: a Stone Rain. Stone Rain just isn’t that good when you don’t have quick threats (Magnivore) or redundancy (more Stone Rains!)
Taking into consideration the many suggestions I have gotten for the deck (mostly credited to good man Steve Sadin), here is the latest version:
Greedy Grixis v3
Ajani Vengeant x3
Bitterblossom x4
Cryptic Command x4
Grixis Charm x3
Makeshift Mannequin x3
Firespout x3
Sower of Temptation x3
Mulldrifter x4
Siege-Gang Commander x3
Shriekmaw x2
Reveillark x3
Vivid Creek x4
Vivid Marsh x4
Vivid Crag x2
Reflecting Pools x4
Cascade Bluffs x3
Sunken Ruins x2
Shivan Reef x2
Underground River x2
Graven Cairns x1
Mystic Gate x1
To quote Sadin “I’ve been playing with Vivid lands for a year now and have yet to have any mana problems. Your deck could probably play 20 of them.”
I didn’t go for the full 20 Vivids, but I think I am comfortable with running 10. It takes a lot of the pain out of the deck, although I did leave a little in because I am paranoid about getting the Filter Land x3, GAS x4 draw and having to mulligan.
Unfortunately I still have not gotten to test this (did anyone download the Mac MTG program I linked to last time who would like to play a set with me?) I am definitely going to get a couple of sets in before the 5k this weekend. I am still very confident in the deck, even though the most common comment I get from co-workers regarding the list is that it doesn’t look like it can beat anything. Note to co-workers: I view such comments as a leading indicator that the deck is good.
One point of criticism is that the curve for the deck is very slow. Here is the curve:
1 Drops: 0 (Does 10x CIP tapped lands count as one drops?)
2 Drops: 4
3 Drops: 6
4 Drops: 13
5 Drops: 12
This is more of a cliff than a curve. The deck has only a couple of 2 and 3 drops, and a glut of 4 and 5 drops. Under traditional Curve Math, this deck does not seem viable. Therefore, I submit this highly suspicious and non-sanctioned curve breakdown that accounts for the Evoke Factor.
1 Drops: 0
2 Drops: 6
3 Drops: 10
4 Drops: 13
5 Drops: 6
Shriekmaw and Mulldrifter make the curve appear very top-heavy, but when you factor in their alternate casting cost via Evoke the curve looks a lot more manageable. And it is. Skeptics will notice that I did not adjust the curve to accommodate Reveillark, which has a higher Evoke cost. You got me.
All that is left is to figure out a sideboard. Now that I have a list I am reasonably satisfied with I still need to figure out how to sideboard. I was pretty confident about my game 1 against aggro with the old list, and now that I have Firespout I don’t think I need to devote much sideboard space to that at all. Therefore, the matchups I need to fix with sideboard are 5c Control, Faeries, and Inferior Lark Decks.
Against 5c I think I want to side in 5 cards. Shriekmaw and Sower are not great in the matchup (although Sower has had its moments) since the games I lose are ones where they get me with an Ultimatum. I have a lot of confidence in my threats, and I can still tempo them a bit by bouncing lands. For this matchup I can see hand disruption being very valuable, so I want some mix of Thoughtseize and Mindshatter to bring in against them.
Faeries is tough because I can’t really tell what is truly dead against them. Looking over my list, the worst cards seem to be Shriekmaw, Firespout and Sower of Temptation. There are a lot of different things I want against Faeries. My biggest fears are Bitterblossom and Mistbind Clique. Thoughtsieze is pretty good at nabbing a Bitterblossom (only when I go first though, awk), Wispmare can destroy one in play and block in the sky, and can be brought back to kill again, and Remove Soul takes care of Clique.
For the ILD match, I probably just need a way to deal with the graveyard, so some number of Relics should be fine.
That leaves me with:
3 Thoughtseize
3 Remove Soul
2 Wispmare
2 Mind Shatter
3 Relic of Progenitus
3 Cards For Aggro (Sower/Shriekmaw/Firespout Go Here?)
So this has post has gone on for much longer than anyone expected, so I will wrap it up with some requests for comments.
Am I missing any matchups that I need to be worried about, and if so, what do I need to bring in against them?
Is it realistic to think I can beat Faeries, even post board? (Don’t answer that, I prefer ignorance)
Would this deck just evolve into 5c given another month of tweaking?
Are you going to the 5k? What are you planning on playing?
Who is pumped for the Legacy GP?
Tell Your Friends,
WillPoP
Pro Tour Berlin: Comedy and Tragedy
bdm | 09:30AM on Fri Oct 31 2008I assume you have heard the Mel Brooks line about the difference between comedy and tragedy. This picture of the nattily attired Steve Sadin and Gerry Thompson reminded me of it. I don’t recall the exact text but was something along the lines of:
“Tragedy is when I get a papercut. Comedy is when you fall into a hole and die.”
Tragically Steve Sadin finds himself in an 0-3 hole to start his Pro Tour Berlin experience including a third round loss to Battle of Wits! To rub salt in things for him, the breakout deck of the event is an Elfball build featuring Nettle Sentinel and Glimpse of Nature that was a deck Steve had flirted with very early on in testing.
If Steve wants to play through to Saturday he is going to need to rattle off five straight wins. That would be comedic relief for Steve after his rough start and tragedy for each of his opponents along the well.
*Update* Steve dropped after round four. His first three losses were almost comicly insane losing to — in succession — Azami Lady of Scrolls, a Tron deck, and Battle of Wits.





