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The Road to Playing with Ruin Ghost

bdm | 07:25PM on Wed Feb 3 2010

When I was at the Prerelease this past weekend a lot people were wondering if Ruin Ghost was good enough to play in Limited. After a weekend of fooling around with him in a couple of different draft decks I am convinced — and now wondering if he is good enough in Constructed. What doesn’t the Ruin Ghost do?

Here is one of the decks I drafted over the weekend which had the Ruin Ghost working overtime — with an able assist from the Pilgrim’s Eye (aka Civic Way-flier).

2 Mysteries of the Deep
1 Aether Tradewinds

2 Pilgrim’s Eye
1 Stonework Puma

1 Bajuka Brigand
1 Caustic Crawler
1 Gatekeeper of Malakir
1 Urge to Feed
1 Marsh Casualties

1 Apex Hawk
1 Arrow Volley Trap
1 Fledgling Griffin
2 Hada Freeblade
1 Journey to Nowhere
1 Kor Hookmaster
1 Kor Skyfisher
1 Marsh Threader
1 Ruin Ghost
1 Talus Paladin

1 Island
2 Sejiri Steppe
1 Marsh Flats
7 Swamps
7 Plains

I ended up in love with this deck despite what could appear to be some awkward mana. The Pilgrim’s Eye was amazing for fixing the colors and keeping the mana flowing — it also conveniently blocks and trades with pesky one toughness creatures (Yes, Surrekar Marauders, I am looking at you!) The real star was the Ruin Ghost who was essentially Isochron Scepter imprinting Hindering Light thanks to the two copies of Sejiri Steppes. Any of the spell lands from the new set — or the ones from the Zendikar — can become a real problem with Ruin Ghost on the table.

In an earlier draft — and the first time I tried out the Ghost — I got him going with Khalni Garden and Emeria Angel, in an otherwise uninspiring deck, to spawn soldiers in an unending army of fliers and chumpblockers each turn. I had one match with the deck listed above where my opponent was waiting until my turn to aim a removal spell at my Talus Paladin. When I played the Sejiri Steppe he responded with Hideous End but since he could not respond to me playing the land I was able to use Ruin Ghost in response to his Hideous End. The Steppe blinked in and out play and in some sort of time travel conundrum was able to give the Ally protection from black before its ability from when it was originally played had resolved.

It felt like playing with Mother of Runes. Yes it required two cards to get the same effect but Mother of Runes is not exactly an option in Standard right now. I could see those two cards being played in a White Weenie deck that also features Kor Firewalker (aka Bearclaw) against a Jund player. They basically have to aim some fire at your Ruin Ghost or they are never going to be able to Pulse that pesky Firewalker.

One of the unexpected abilities of the Ghost in this deck was to filter my mana. I was able to turn WBB into BBB for a kicked Gatekeeper on more that one occasion and used it to get to BB for an unkicked — but board sweeping — Marsh Casualties in another. Instant speed landfall was the most exciting and my Mysteries of the Deep were good for three cards at the end of an opponent’s turn at instant speed in multiple games.

I posted something about my affections for Ruin Ghost on Twitter and Facebook and thanks to a suggestion from Kevin An I am now looking to play with the Ghost in Elder Dragon Highlander where it can do some pretty spicy things with Thawing Glaciers. Thawing Glaciers does not have to return to your hand if you exile it and an ostensibly new card comes into play. Things get even saucier when you add Amulet of Vigor into the pot. You play the Glaciers and untap it, tap it to go fetch a land which comes into play and untaps, then you use that mana to activate the Ghost and exile the Thawing Glaciers, which then comes into play untapped and ready to go again. If there was only a way to untap the Ghost…

If Tectonic Edge becomes a staple in the new format then you could see the Ghost as some kind of countermeasure. It also can protect activated man-lands from having unfortunate accidents. I don’t know if it will become a Constructed staple but I know I will be trying it out in a bunch of different decks.

Comments
7 Comments »
Categories
Decks, Draftcap, Strategery

Tags
constructed, Ruin Ghost, White Weenie, worldwake, Zendikar

Price of Progess: Extended White Weenie

Will Price | 03:43PM on Wed Feb 18 2009

Unfortunately I did not make it out to the PTQ in Pittsburgh last week; neither the length of the drive or missing valentines day appealed to me too much. Had I gone, however, I would have gotten to see a friend of mine from the area do pretty well with a deck that is not really on anyone’s radar right now. Click here to see the top 8 decks from that tournament.

Andrew Wagner ended up getting third in the tournament, losing in the semifinals with this deck:

Main deck
4 Figure of Destiny
4 Burrenton Forge-Tender
3 Isamaru, Hound of Konda
4 Ethersworn Canonist
2 Kataki, War’s Wage
4 Kitchen Finks
4 Wilt-Leaf Liege
4 Spectral Procession
4 Path to Exile
2 Oblivion Ring
3 Umezawa’s Jitte
2 Chrome Mox
4 Mutavault
1 Eiganjo Castle
15 Plains

Sideboard
2 Rule of Law
2 Jötun Grunt
3 Icatian Javelineers
3 Pithing Needle
2 Relic of Progenitus
1 Umezawa’s Jitte
2 Kataki, War’s Wage

I caught up with Andrew over Facebook to ask him about his deck. Andrew said that he picked the deck because he is stubborn and does not like to play well established decks. Despite how well he did (6-0-1 in the swiss), Andrew does not think the deck is a great pick right now because it hasunfavorable matchups against some popular decks. Here is how he evaluated the matchups:

Strengths: Can beat all the aggro and combo decks on the back of maindeck and sideboard hate. This deck is loaded with cards to beat red decks (Burrenton Forge-Tender, Jitte, Kitchen Finks, Path to Exile) and combo (Ethersworn Cannonist, Rule of Law, Jitte and Path against Elves).

Weaknesses: You are playing bad cards like Isamaru, and you can’t really beat any of the control decks in the format. Icatian Javelineers in the board hypothetically helps the Fae matchup. Rock decks are pretty tough as well, and Jotun Grunt is in there to get rid opposing Life From the Loams and shrink Tarmogoyfs. The main deck Liege is a nod to Raven’s Crime.

Andrew lost to Bant Aggro in the top 8, a deck that Mike has been posting about recently on his site. If he played it again, which he wouldn’t, he would get rid of the Chrome Mox and put another Oblivion Ring in the main.

Despite Andrew’s lack of enthusiasm for his deck choice, white weenie looks like it could a great gap deck at some point in the season if Faeries or Bant should become unpopular.

~WillPoP

PS: Knight of the Reliquary + Scapeshift = Nombo or Combo?

Comments
7 Comments »
Categories
Strategery, Tournament Reports

Tags
Extended, Pittsburgh, PTQ, White Weenie, WillPoP

Around the Web: Plainswalk on This!

bdm | 10:59AM on Mon Dec 8 2008

Thanks to everyone who followed along on Saturday. Hope you enjoyed the admittedly truncated coverage. The Top 16 decklists from the event went up on Star City Games this morning and can be found here. The winning list and Osyp’s list are both listed as Vengeant Weenie but Osyp’s list is actually the Kowal Boat Brew which is a Reveilark based deck while the winning list is a more traditonal White Weenie variant. Keep in mind that Jacob Van Lunen went 7-2 with a similar “Boros” list although his 20th place finish would be less likely to have as profound an impact on the metagame as the winning list will surely have on Worlds’ Standard portion.

Vengeant Weenie
Corey Mann — Winner
Philly 5K Standard Open

3 Burrenton Forge-tender
4 Cloudgoat Ranger
4 Figure Of Destiny
4 Goldmeadow Stalwart
4 Knight Of Meadowgrain
4 Wilt-leaf Liege
4 Wizened Cenn
4 Ajani Vengeant
4 Spectral Procession
6 Plains
4 Battlefield Forge
3 Mutavault
4 Rugged Prairie
4 Rustic Clachan
4 Windbrisk Heights

Sideboard:
1 Burrenton Forge-tender
4 Reveillark
3 Stillmoon Cavalier
4 Unmake
3 Ajani Goldmane

Comments
11 Comments »
Categories
Around the Web

Tags
Brian Kowal, Osyp, Philly, Standard, White Weenie

Tags

Alara Reborn bdm Berlin Conflux Coverage deckade exclusive preview Extended flores Jund Ramp Limited M10 M10 Rules Changes Magic Magic 2010 Magic the Gathering Matt Wang MichaelJ Michael J Flores mike flores MTG nationals Philly podcast Podcasts Prerelease Price of Progress PTQ regionals Rise of Eldrazi Scars of Mirrodin shards Shards of Alara Standard States Steve Sadin T2 Type 2 Will WillPoP Will Price Will Price of Progress worldwake Zendikar Zvi Mowshowitz

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