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The Road to Playing with Ruin Ghost

bdm | 07:25PM on Wed Feb 3 2010

When I was at the Prerelease this past weekend a lot people were wondering if Ruin Ghost was good enough to play in Limited. After a weekend of fooling around with him in a couple of different draft decks I am convinced — and now wondering if he is good enough in Constructed. What doesn’t the Ruin Ghost do?

Here is one of the decks I drafted over the weekend which had the Ruin Ghost working overtime — with an able assist from the Pilgrim’s Eye (aka Civic Way-flier).

2 Mysteries of the Deep
1 Aether Tradewinds

2 Pilgrim’s Eye
1 Stonework Puma

1 Bajuka Brigand
1 Caustic Crawler
1 Gatekeeper of Malakir
1 Urge to Feed
1 Marsh Casualties

1 Apex Hawk
1 Arrow Volley Trap
1 Fledgling Griffin
2 Hada Freeblade
1 Journey to Nowhere
1 Kor Hookmaster
1 Kor Skyfisher
1 Marsh Threader
1 Ruin Ghost
1 Talus Paladin

1 Island
2 Sejiri Steppe
1 Marsh Flats
7 Swamps
7 Plains

I ended up in love with this deck despite what could appear to be some awkward mana. The Pilgrim’s Eye was amazing for fixing the colors and keeping the mana flowing — it also conveniently blocks and trades with pesky one toughness creatures (Yes, Surrekar Marauders, I am looking at you!) The real star was the Ruin Ghost who was essentially Isochron Scepter imprinting Hindering Light thanks to the two copies of Sejiri Steppes. Any of the spell lands from the new set — or the ones from the Zendikar — can become a real problem with Ruin Ghost on the table.

In an earlier draft — and the first time I tried out the Ghost — I got him going with Khalni Garden and Emeria Angel, in an otherwise uninspiring deck, to spawn soldiers in an unending army of fliers and chumpblockers each turn. I had one match with the deck listed above where my opponent was waiting until my turn to aim a removal spell at my Talus Paladin. When I played the Sejiri Steppe he responded with Hideous End but since he could not respond to me playing the land I was able to use Ruin Ghost in response to his Hideous End. The Steppe blinked in and out play and in some sort of time travel conundrum was able to give the Ally protection from black before its ability from when it was originally played had resolved.

It felt like playing with Mother of Runes. Yes it required two cards to get the same effect but Mother of Runes is not exactly an option in Standard right now. I could see those two cards being played in a White Weenie deck that also features Kor Firewalker (aka Bearclaw) against a Jund player. They basically have to aim some fire at your Ruin Ghost or they are never going to be able to Pulse that pesky Firewalker.

One of the unexpected abilities of the Ghost in this deck was to filter my mana. I was able to turn WBB into BBB for a kicked Gatekeeper on more that one occasion and used it to get to BB for an unkicked — but board sweeping — Marsh Casualties in another. Instant speed landfall was the most exciting and my Mysteries of the Deep were good for three cards at the end of an opponent’s turn at instant speed in multiple games.

I posted something about my affections for Ruin Ghost on Twitter and Facebook and thanks to a suggestion from Kevin An I am now looking to play with the Ghost in Elder Dragon Highlander where it can do some pretty spicy things with Thawing Glaciers. Thawing Glaciers does not have to return to your hand if you exile it and an ostensibly new card comes into play. Things get even saucier when you add Amulet of Vigor into the pot. You play the Glaciers and untap it, tap it to go fetch a land which comes into play and untaps, then you use that mana to activate the Ghost and exile the Thawing Glaciers, which then comes into play untapped and ready to go again. If there was only a way to untap the Ghost…

If Tectonic Edge becomes a staple in the new format then you could see the Ghost as some kind of countermeasure. It also can protect activated man-lands from having unfortunate accidents. I don’t know if it will become a Constructed staple but I know I will be trying it out in a bunch of different decks.

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Categories
Decks, Draftcap, Strategery

Tags
constructed, Ruin Ghost, White Weenie, worldwake, Zendikar

Worldwake Preview Card (Part 4 of 4): Wind Zendikon

Matt Wang | 01:46AM on Fri Jan 15 2010

Check out the final part of our four card preview:

Wind Zendikon

Mike Flores and BDM will be podcasting soon about them all.

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Categories
News, Strategery

Tags
spoiler, worldwake, Zendikar

Worldwake Preview Card (Part 3 of 4): Quest for the Nihil Stone

Matt Wang | 01:40AM on Fri Jan 15 2010

Check out the third part of our four card preview:

Quest for the Nihil Stone

Mike Flores and BDM will be podcasting soon about them all.

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Categories
News, Strategery

Tags
spoiler, worldwake, Zendikar

Worldwake Preview Card (Part 2 of 4): Canopy Cover

Matt Wang | 01:36AM on Fri Jan 15 2010

Check out the second part of our four card preview:

Canopy Cover Preview Card

Mike Flores and BDM will be podcasting soon about them all.

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Categories
News, Strategery, Uncategorized

Tags
spoiler, worldwake, Zendikar

Worldwake Preview Card (Part 1 of 4): Join the Ranks

Matt Wang | 01:28AM on Fri Jan 15 2010

Check out the first of four Worldwake Preview Cards:

Join The Ranks Preview Card

Mike Flores and BDM will be podcasting soon about them all.

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Categories
News, Strategery

Tags
spoiler, worldwake, Zendikar

A Draft Walkthrough with Steve Sadin

bdm | 08:10PM on Wed Jan 6 2010

I am not so sure how “cool” this is — as was promised by Matt Wang in a previous post — but I did manage to wrangle Limited Information author and Top8Magician Steve Sadin to do a draft walkthrough with me just before Christmas. Steve and I did a couple of these way back when and they were always fun.  I remember a podcasting session where we forced blue-red Storm in Time Spiral block. Using the fancy-pants technology of RareDraft.com we were able to visually record all the draft picks and you can hear our discussion about the picks in the first installment. We also talk about how the draft played out in the second installment.

I have been drafting a lot of MonoWhite or nearly MonoWhite in triple Zendikar and this draft played out pretty much according to that plan. Here is the draft:

Here is where we discuss the draft in two parts:

Sadin Draft Walkthrough Part 1

Sadin Draft Walkthrough Part 2

Finally, here is the deck that we built:

1 Kabira Crossroads
1 Kor Aeronaut
1 Journey to Nowhere
1 Bold Defense
2 Kor Skyfisher
2 Steppe Lynx
2 Kor Cartographer
2 Kor Hookmaster
13 Plains
1 Kazandu Blademaster
1 Brave the Elements
1 Stonework Puma
1 Explorer’s Scope
1 Celestial Mantle
1 Devout Lightcaster
1 Kor Outfitter
1 Burst Lightning
4 Mountain
1 Kor Duelist
2 Nimbus Wings

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Categories
Draftcap, Podcasts, Strategery

Tags
bdm, Booster Draft, Steve Sadin, Zendikar

Crabs for Christmas

bdm | 01:13AM on Wed Dec 30 2009

This is essentially a test post to play around with the Rare Draft player that Daniel Too (of TCGBuddy fame) has been beta testing. This is an 8-4 draft I did on Christmas morning. I ended up with a midnight mass of Hedron Crabs and a couple of — fittingly given the name of the draft player — rares to pull it all together.

If this works I will be able to even more draft recaps without having to send you over to my Google site to see them. (I know it is a little cut off on the right but hopefully that will get worked out down the stretch of “getting out of beta”)

Here is the deck I ended up playing and going 3-0 with. The Archive Trap has become my most drafted rare on MTGO and it won me most of my games following a turn two Crab. I also got to kick Rite of Replication on an Umara Raptor for the win in one game which was … you know… awesome.

    Crabs for Christmas

1 Shepherd of the Lost
1 Pitfall Trap
1 Rite of Replication
2 Umara Raptor
4 Hedron Crab
1 Sky Ruin Drake
1 Archive Trap
2 Makindi Shieldmate
1 Gomazoa
2 Æther Figment
2 Kor Skyfisher
1 Whiplash Trap
1 Living Tsunami
1 Paralyzing Grasp
1 Into the Roil
1 Kabira Crossroads
1 Sejiri Refuge
9 Island
7 Plains

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4 Comments »
Categories
Draftcap, Strategery

Tags
Booster Draft, Hedron Crab, Rare Draft, TCGBuddy, Zendikar

Podcast: Standard Nonsense Part Seven

bdm | 06:37PM on Fri Nov 6 2009

One last match with BeckerDotDec

Standard Nonsense: Part Seven

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Categories
Decks, Podcasts, Strategery

Tags
Baneslayer Angel, bdm, BeckerDotDec, Bloodbraid Elf, cascade, Jon Becker, MichaelJ, Mono Cascade, podcast, Standard, Zendikar

Podcast: Standard Nonsense Part Six

bdm | 06:36PM on Fri Nov 6 2009

Mike and switched decks again…this time to the deck formerly known as Mono Cascade. Apparently Jon Becker was peeved (imagine that) that the deck was not actually “mono-anything” — color, cascade, what-have-you. Mike has taken to calling the deck BeckerDotDec in honor of our curmudgeonly friend. This was definitley my favorite deck that we played on the evening although it felt pretty cumbersome at times with all the do nothing turns and come-into-play tapped lands. Still it was a lot of fun to play and really highlighted for me just how powerful Blightning is against the Planeswalkers strategies we kept seeing on MTGO that evening.

Standard Nonsense: Part Six

Here is the list:

BeckerDotDec
4 Bituminous Blast
4 Blightning
4 Bloodbraid Elf
4 Captured Sunlight
4 Deny Reality
4 Enlisted Wurm
4 Esper Charm
4 Baneslayer Angel
2 Arcane Sanctum
1 Arid Mesa
4 Crumbling Necropolis
4 Exotic Orchard
1 Forest
1 Island
1 Jungle Shrine
1 Mountain
2 Plains
4 Rupture Spire
4 Savage Lands
2 Seaside Citadel
1 Swamp
Sideboard:
3 Ajani Vengeant
4 Maelstrom Pulse
4 Rhox War Monk
4 Lightning Bolt

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Categories
Decks, Podcasts, Strategery

Tags
Baneslayer Angel, bdm, BeckerDotDec, Bloodbraid Elf, cascade, Jon Becker, MichaelJ, Mono Cascade, podcast, Standard, Zendikar

Podcast: Standard Nonsense Part Five

bdm | 06:28PM on Fri Nov 6 2009

We switched away from MIke’s decks for a moment to try out the green-white Conqueror’s Pledge deck that Evan Erwin had been twittering about that day. His list seems to have evolved further but this was where it was when he shuffled up for a couple of games with Behemoth Pledge.

Standard Nonsense: Part Five

Here is the decklist we were using:

Behemoth Pledge

8 Forest
8 Plains
1 Behemoth Sledge
3 Dauntless Escort
4 Noble Hierarch
4 Path to Exile
3 Valeron Outlander
3 Ajani Goldmane
2 Garruk Wildspeaker
2 Captain of the Watch
3 Honor of the Pure
4 Sunpetal Grove
3 Steward of Valeron
2 Brave the Elements
4 Conqueror’s Pledge
4 Graypelt Refuge
2 Journey to Nowhere
Sideboard:
1 Behemoth Sledge
2 Qasali Pridemage
3 Celestial Purge
3 Oblivion Ring
2 Elspeth, Knight-Errant
2 Pithing Needle
2 Luminarch Ascension

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Decks, Podcasts, Strategery

Tags
bdm, Behemoth Pledge, Conqueror's Pledge, Evan Erwin, MichaelJ, podcast, Standard, Zendikar

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